Impact of Gamification in Key Industries

Impact of Gamification in Key Industries

Motivate, Engage, Empower, and Achieve through Gaming

RELEASE DATE
29-Sep-2015
REGION
Global
Research Code: D692-01-00-00-00
SKU: IT00619-GL-TR_01742
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Description

Gamification is the use of game thinking and mechanics in real-life contexts to solve real-life problems. It is applied to non-game applications to encourage people for better engagement and adoption of processes. Gamification helps users to focus on completion of certain tasks, which are usually considered boring (filling out survey forms, shopping, and reading advertisements and so on). The increased engagement and time spent on content by people through gamification helps users to increase revenue. More engagement with processes and delivery of more user generated content helps brands to understand customers better and improve brand loyalty.

Table of Contents

Research Scope

Key Findings

Research Methodology

Gamification–A Brief Snapshot

Three Deployment Models for Gamification

Commonly Used Game Mechanics to Improve Productivity

Commonly Used Game Mechanics to Improve Productivity (continued)

Factors Influencing Adoption–Drivers and Challenges

Patents per Source Jurisdiction (Top 20 Patent Offices), Global, 2012-2014

Innovation Landscape–Government Initiatives

Global Market Potential and Present Adoption of Gamification Systems

Forces of Transformation

How Can Gamification Improve Educational Training Processes?

Movers and Shakers

Forces of Transformation

How can Gamification Improve Business Performance ?

Movers and Shakers

Forces of Transformation

How Can Gamification Improve Patient Engagement?

Movers and Shakers

Gamification Enables Increased Price Discounts for Customers

Gamification and Virtual Reality Can Help Shape Ideas for Future Vehicles

Augmented Reality and Virtual Reality Provide Immersive Experience

Affective Computing Can Improve Context-aware Abilities

Analyst Insight

Key Contacts

Key Contacts (continued)

Key Contacts (continued)

Legal Disclaimer

The Frost & Sullivan Story

Value Proposition: Future of Your Company & Career

Global Perspective

Industry Convergence

360º Research Perspective

Implementation Excellence

Our Blue Ocean Strategy

Gamification is the use of game thinking and mechanics in real-life contexts to solve real-life problems. It is applied to non-game applications to encourage people for better engagement and adoption of processes. Gamification helps users to focus on completion of certain tasks, which are usually considered boring (filling out survey forms, shopping, and reading advertisements and so on). The increased engagement and time spent on content by people through gamification helps users to increase revenue. More engagement with processes and delivery of more user generated content helps brands to understand customers better and improve brand loyalty.
More Information
No Index No
Podcast No
Author Swapnadeep Nayak
Industries Information Technology
WIP Number D692-01-00-00-00
Is Prebook No