Global In-flight Entertainment Market Assessment
Global In-flight Entertainment Market Assessment
The Always Connected Aircraft is Changing its Market Dynamics
RELEASE DATE
11-Jul-2013
11-Jul-2013
REGION
Europe
Europe
Research Code: M86F-01-00-00-00
SKU: AE00004-EU-MR_00004
$3,950.00
In stock
SKU
AE00004-EU-MR_00004
Description
This research covers the global In-Flight Entertainment market for commercial aviation from 2011 to 2020 and analyses the three main in-flight entertainment segments that are hardware, content and connectivity.
Driving and restraining factors such as operating costs, technological advancements and regulations that have an impact on IFE spending and trends as well as other challenges for suppliers have also been analysed.
Table of Contents
Executive Summary
Executive Summary—Market Engineering Measurements
Executive Summary—CEO’s Perspective
Market Overview—Definitions
Market Overview—Definitions (continued)
Market Overview—Definitions (continued)
Market Overview—Key Questions This Study Will Answer
Market Overview—Segmentation
Market Overview—Segmentation (continued)
Drivers and Restraints
Drivers Explained
Drivers Explained (continued)
Drivers Explained (continued)
Restraints Explained
Restraints Explained (continued)
Restraints Explained (continued)
Market Engineering Measurements
Forecast Assumptions
Total In-flight Entertainment Market—Revenue Forecast
Revenue Forecast Discussion
Total In-flight Entertainment Market—Revenue Forecast by Vertical Market
Vertical Market Revenue Forecast Discussion
Competitive Analysis—Market Share
Market Share Analysis
Competitive Environment
Top Competitors—Hardware
Hardware Segment—Market Engineering Measurements
Hardware Segment—Revenue Forecast by Segments
Hardware Segment—Revenue Forecast Discussion
Hardware Hot Spot Location Map
Hardware Segment—Suppliers Discussion
Hardware Segment—Trends
Content Segment—Market Engineering Measurements
Content Segment—Revenue Forecast
Content Segment—Revenue Forecast Discussion
Content Hot Spot Location Map
Content Segment—Suppliers Discussion
Content Segment—Trends
IFE Segments Integrating
Connectivity Segment—Market Engineering Measurements
Connectivity Segment—Revenue Forecast
Connectivity Segment—Revenue Forecast Discussion
Connectivity Hot Spot Location Map
Connectivity Segment—Suppliers Discussion
Connectivity Segment—Trends
Supply Chain Restructure
The Last Word—Three Big Predictions
Legal Disclaimer
Market Engineering Methodology
Learn More—Next Steps
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Popular Topics
This research covers the global In-Flight Entertainment market for commercial aviation from 2011 to 2020 and analyses the three main in-flight entertainment segments that are hardware, content and connectivity. Driving and restraining factors such as operating costs, technological advancements and regulations that have an impact on IFE spending and trends as well as other challenges for suppliers have also been analysed.
No Index | No |
---|---|
Podcast | No |
Industries | Aerospace, Defence and Security |
WIP Number | M86F-01-00-00-00 |
Is Prebook | No |