Vital Signs - Video Games and Healthcare: Bridging the Gap between Patient and Consumer
Vital Signs - Video Games and Healthcare: Bridging the Gap between Patient and Consumer
RELEASE DATE
19-Dec-2011
19-Dec-2011
REGION
North America
North America
Research Code: 9561-00-D3-00-00
SKU: HC00637-NA-MR_04110
$1,500.00
In stock
SKU
HC00637-NA-MR_04110
Description
This issue of Vital Signs, released on December 19, 2011, provides a strategic insight on the how video games tie in to the healthcare markets.
Additionally, a company spotlight is provided for Brain Plasticity, a new developer of cognitive training games based out of San Francisco with research projects ranging from Alzheimer’s and Parkinson’s prevention to treatment for anxiety disorders. Reimbursement and regulatory news from the FDA is also provided for week of November 21, 2011.
Table of Contents
This week's issue
Popular Topics
This issue of Vital Signs, released on December 19, 2011, provides a strategic insight on the how video games tie in to the healthcare markets. Additionally, a company spotlight is provided for Brain Plasticity, a new developer of cognitive training games based out of San Francisco with research projects ranging from Alzheimers and Parkinsons prevention to treatment for anxiety disorders. Reimbursement and regulatory news from the FDA is also provided for week of November 21, 2011.
No Index | Yes |
---|---|
Podcast | No |
Industries | Healthcare |
WIP Number | 9561-00-D3-00-00 |
Is Prebook | No |