Global Gaming Market Tracker—Mobile & Console Gaming Market Forecaster

Global Gaming Market Tracker—Mobile & Console Gaming Market Forecaster

The Market is Not Similar to What We Know 10 Years Ago

RELEASE DATE
21-Jul-2016
REGION
Asia Pacific
Research Code: P91D-01-00-00-00
SKU: TE03624-AP-MR_18853
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Description

The purpose of this study is to show the global gaming hardware’s unit shipments and the global gaming hardware & software's revenue (per different segments) from 2011 to 2020, with forecast figures from 2016 to 2020. Worldwide gaming hardware’s shipments totalled 28.7 million at the end of 2015, a 10.4 percent decline from 2014. This number expects to reduce to 23.5 million at the end of 2020 with all regions and key markets registering a decrease in shipments. At the same time, worldwide gaming hardware & software’s revenue hit $52.3 billion at the end of 2015, a 12.8 percent increase from 2014. This number is expected to increase to $66.2 billion at the end of 2020 with greater demand across all regions and key markets for Toy-to-Life and smartphone supported games.

Table of Contents

Market Definitions

Segments Covered

  • Gaming Hardware Market
  • Gaming Software Market
  • Mobile Game Market
  • Toy-to-Life Market
  • Physical Trading Cards
  • NFC Trading Cards

Geographic Regions Covered

  • United States
  • United Kingdom
  • Japan
  • Germany
  • France
  • Australia
  • China
  • Indonesia
  • Taiwan
  • Singapore

Global Gaming Market Forecaster

US Gaming Market Forecaster

Japan Gaming Market Forecaster

United Kingdom Gaming Market Forecaster

Germany Gaming Market Forecaster

France Gaming Market Forecaster

Australia Gaming Market Forecaster

China Gaming Market Forecaster

Indonesia Gaming Market Forecaster

Taiwan Gaming Market Forecaster

Singapore Gaming Market Forecaster

List of Figures
  • 1. Gaming Hardware Market: Unit Shipment Forecast by Product Category, Global, 2011-2020
  • 2. Gaming Hardware Market: Revenue Forecast, Global, 2011-2020
  • 3. Gaming Software Market: Revenue Forecast, Global, 2011-2020
  • 4. Gaming Hardware & Software Market: Revenue Forecast, Global, 2011-2020
  • 5. Gaming Hardware Market: Unit Shipment Forecast by Product Category, US, 2011-2020
  • 6. Gaming Hardware Market: Revenue Forecast, US, 2011-2020
  • 7. Gaming Software Market: Revenue Forecast, US, 2011-2020
  • 8. Gaming Hardware & Software Market: Revenue Forecast, US, 2011-2020
  • 9. Gaming Hardware Market: Unit Shipment Forecast by Product Category, Japan, 2011-2020
  • 10. Gaming Hardware Market: Revenue Forecast, Japan, 2011-2020
  • 11. Gaming Software Market: Revenue Forecast, Japan, 2011-2020
  • 12. Gaming Hardware & Software Market: Revenue Forecast, Japan, 2011-2020
  • 13. Gaming Hardware Market: Unit Shipment Forecast by Product Category, United Kingdom, 2011-2020
  • 14. Gaming Hardware Market: Revenue Forecast, United Kingdom, 2011-2020
  • 15. Gaming Software Market: Revenue Forecast, United Kingdom, 2011-2020
  • 16. Gaming Hardware & Software Market: Revenue Forecast, United Kingdom, 2011-2020
  • 17. Gaming Hardware Market: Unit Shipment Forecast by Product Category, Germany, 2011-2020
  • 18. Gaming Hardware Market: Revenue Forecast, Germany, 2011-2020
  • 19. Gaming Software Market: Revenue Forecast, Germany, 2011-2020
  • 20. Gaming Hardware & Software Market: Revenue Forecast, Germany, 2011-2020
  • 21. Gaming Hardware Market: Unit Shipment Forecast by Product Category, France, 2011-2020
  • 22. Gaming Hardware Market: Revenue Forecast, France, 2011-2020
  • 23. Gaming Software Market: Revenue Forecast, France, 2011-2020
  • 24. Gaming Hardware & Software Market: Revenue Forecast, France, 2011-2020
  • 25. Gaming Hardware Market: Unit Shipment Forecast by Product Category, Australia, 2011-2020
  • 26. Gaming Hardware Market: Revenue Forecast, Australia, 2011-2020
  • 27. Gaming Software Market: Revenue Forecast, Australia, 2011-2020
  • 28. Gaming Hardware & Software Market: Revenue Forecast, Australia, 2011-2020
  • 29. Gaming Hardware Market: Unit Shipment Forecast by Product Category, China, 2011-2020
  • 30. Gaming Hardware Market: Revenue Forecast, China, 2011-2020
  • 31. Gaming Software Market: Revenue Forecast, China, 2011-2020
  • 32. Gaming Hardware & Software Market: Revenue Forecast, China, 2011-2020
  • 33. Gaming Hardware Market: Unit Shipment Forecast by Product Category, Indonesia, 2011-2020
  • 34. Gaming Hardware Market: Revenue Forecast, Indonesia, 2011-2020
  • 35. Gaming Software Market: Revenue Forecast, Indonesia, 2011-2020
  • 36. Gaming Hardware & Software Market: Revenue Forecast, Indonesia, 2011-2020
  • 37. Gaming Hardware Market: Unit Shipment Forecast by Product Category, Taiwan, 2011-2020
  • 38. Gaming Hardware Market: Revenue Forecast, Taiwan, 2011-2020
  • 39. Gaming Software Market: Revenue Forecast, Taiwan, 2011-2020
  • 40. Gaming Hardware & Software Market: Revenue Forecast, Taiwan, 2011-2020
  • 41. Gaming Hardware Market: Unit Shipment Forecast by Product Category, Singapore, 2011-2020
  • 42. Gaming Hardware Market: Revenue Forecast, Singapore, 2011-2020
  • 43. Gaming Software Market: Revenue Forecast, Singapore, 2011-2020
  • 44. Gaming Hardware & Software Market: Revenue Forecast, Singapore, 2011-2020
The purpose of this study is to show the global gaming hardware’s unit shipments and the global gaming hardware & software's revenue (per different segments) from 2011 to 2020, with forecast figures from 2016 to 2020. Worldwide gaming hardware’s shipments totalled 28.7 million at the end of 2015, a 10.4 percent decline from 2014. This number expects to reduce to 23.5 million at the end of 2020 with all regions and key markets registering a decrease in shipments. At the same time, worldwide gaming hardware & software’s revenue hit $52.3 billion at the end of 2015, a 12.8 percent increase from 2014. This number is expected to increase to $66.2 billion at the end of 2020 with greater demand across all regions and key markets for Toy-to-Life and smartphone supported games.
More Information
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Table of Contents | Description~ || Market Definitions~ || Segments Covered~ ||| Gaming Hardware Market~ ||| Gaming Software Market~ ||| Mobile Game Market~ ||| Toy-to-Life Market~ ||| Physical Trading Cards~ ||| NFC Trading Cards~ || Geographic Regions Covered~ ||| United States~ ||| United Kingdom~ ||| Japan~ ||| Germany~ ||| France~ ||| Australia~ ||| China~ ||| Indonesia~ ||| Taiwan~ ||| Singapore~ | Global Output~ || Global Gaming Market Forecaster~ | United States~ || US Gaming Market Forecaster~ | Japan~ || Japan Gaming Market Forecaster~ | United Kingdom~ || United Kingdom Gaming Market Forecaster~ | Germany~ || Germany Gaming Market Forecaster~ | France~ || France Gaming Market Forecaster~ | Australia~ || Australia Gaming Market Forecaster~ | China~ || China Gaming Market Forecaster~ | Indonesia~ || Indonesia Gaming Market Forecaster~ | Taiwan~ || Taiwan Gaming Market Forecaster~ | Singapore~ || Singapore Gaming Market Forecaster~ | Legal Disclaimer~
List of Charts and Figures 1. Gaming Hardware Market: Unit Shipment Forecast by Product Category, Global, 2011-2020 ~ 2. Gaming Hardware Market: Revenue Forecast, Global, 2011-2020~ 3. Gaming Software Market: Revenue Forecast, Global, 2011-2020~ 4. Gaming Hardware & Software Market: Revenue Forecast, Global, 2011-2020~ 5. Gaming Hardware Market: Unit Shipment Forecast by Product Category, US, 2011-2020~ 6. Gaming Hardware Market: Revenue Forecast, US, 2011-2020~ 7. Gaming Software Market: Revenue Forecast, US, 2011-2020~ 8. Gaming Hardware & Software Market: Revenue Forecast, US, 2011-2020~ 9. Gaming Hardware Market: Unit Shipment Forecast by Product Category, Japan, 2011-2020~ 10. Gaming Hardware Market: Revenue Forecast, Japan, 2011-2020~ 11. Gaming Software Market: Revenue Forecast, Japan, 2011-2020~ 12. Gaming Hardware & Software Market: Revenue Forecast, Japan, 2011-2020~ 13. Gaming Hardware Market: Unit Shipment Forecast by Product Category, United Kingdom, 2011-2020~ 14. Gaming Hardware Market: Revenue Forecast, United Kingdom, 2011-2020~ 15. Gaming Software Market: Revenue Forecast, United Kingdom, 2011-2020~ 16. Gaming Hardware & Software Market: Revenue Forecast, United Kingdom, 2011-2020~ 17. Gaming Hardware Market: Unit Shipment Forecast by Product Category, Germany, 2011-2020~ 18. Gaming Hardware Market: Revenue Forecast, Germany, 2011-2020~ 19. Gaming Software Market: Revenue Forecast, Germany, 2011-2020~ 20. Gaming Hardware & Software Market: Revenue Forecast, Germany, 2011-2020~ 21. Gaming Hardware Market: Unit Shipment Forecast by Product Category, France, 2011-2020~ 22. Gaming Hardware Market: Revenue Forecast, France, 2011-2020 ~ 23. Gaming Software Market: Revenue Forecast, France, 2011-2020 ~ 24. Gaming Hardware & Software Market: Revenue Forecast, France, 2011-2020~ 25. Gaming Hardware Market: Unit Shipment Forecast by Product Category, Australia, 2011-2020~ 26. Gaming Hardware Market: Revenue Forecast, Australia, 2011-2020~ 27. Gaming Software Market: Revenue Forecast, Australia, 2011-2020 ~ 28. Gaming Hardware & Software Market: Revenue Forecast, Australia, 2011-2020~ 29. Gaming Hardware Market: Unit Shipment Forecast by Product Category, China, 2011-2020~ 30. Gaming Hardware Market: Revenue Forecast, China, 2011-2020~ 31. Gaming Software Market: Revenue Forecast, China, 2011-2020~ 32. Gaming Hardware & Software Market: Revenue Forecast, China, 2011-2020~ 33. Gaming Hardware Market: Unit Shipment Forecast by Product Category, Indonesia, 2011-2020~ 34. Gaming Hardware Market: Revenue Forecast, Indonesia, 2011-2020~ 35. Gaming Software Market: Revenue Forecast, Indonesia, 2011-2020~ 36. Gaming Hardware & Software Market: Revenue Forecast, Indonesia, 2011-2020~ 37. Gaming Hardware Market: Unit Shipment Forecast by Product Category, Taiwan, 2011-2020~ 38. Gaming Hardware Market: Revenue Forecast, Taiwan, 2011-2020~ 39. Gaming Software Market: Revenue Forecast, Taiwan, 2011-2020~ 40. Gaming Hardware & Software Market: Revenue Forecast, Taiwan, 2011-2020~ 41. Gaming Hardware Market: Unit Shipment Forecast by Product Category, Singapore, 2011-2020~ 42. Gaming Hardware Market: Revenue Forecast, Singapore, 2011-2020~ 43. Gaming Software Market: Revenue Forecast, Singapore, 2011-2020~ 44. Gaming Hardware & Software Market: Revenue Forecast, Singapore, 2011-2020~
Author Cris Tran
Industries Telecom
WIP Number P91D-01-00-00-00
Keyword 1 global games report
Keyword 2 Gaming Hardware
Keyword 3 Gaming Tracker
Is Prebook No