European Mobile Gaming Markets

European Mobile Gaming Markets

RELEASE DATE
19-Jun-2006
REGION
Europe
Research Code: B642-01-00-00-00
SKU: TE01993-NA-SF_13623
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Description

This research service studies the European Mobile Gaming Markets. In doing so, the evolution of the gaming industry and parallel video game markets such as, Home / PC console and Mobile console markets are compared for the purpose better understanding the, mobile Over The Air (OTA) market in Europe. Business Models, Revenue Models and Value chains are addressed for the mobile gaming markets. Key Drivers and Challenges are identified. Usage and Revenue forecast for different gaming applications including Message-based gaming, Browser-based gaming and Downloadable games are provided for the years 2003-2012. Additionally European country wise break-up for mobile gaming revenues is also given.

Table of Contents

Introduction

  • The Rise of Mobile Consumer Data Applications
  • Importance of Mobile Gaming

Market Segmentation

  • Mobile Deck/Console Gaming
  • OTA Mobile Gaming

Methodology

  • Forecast Modelling Methodology

Summary of Findings & Conclusions

  • Findings and Conclusions

Mobile Technology Overview

Market Segmentation

Background - Gaming and its Impact on Society

Mobile Gaming Value Chain

Mobile Gaming Models

OTA Mobile Gaming Analysis

Challenges to OTA Mobile Gaming

Drivers to OTA Mobile Gaming

Highlights and Recommendations for the Mobile Gaming Industry

Recommendation for Different Key Stakeholders

Related Research
This research service studies the European Mobile Gaming Markets. In doing so, the evolution of the gaming industry and parallel video game markets such as, Home / PC console and Mobile console markets are compared for the purpose better understanding the, mobile Over The Air (OTA) market in Europe. Business Models, Revenue Models and Value chains are addressed for the mobile gaming markets. Key Drivers and Challenges are identified. Usage and Revenue forecast for different gaming applications including Message-based gaming, Browser-based gaming and Downloadable games are provided for the years 2003-2012. Additionally European country wise break-up for mobile gaming revenues is also given.
More Information
No Index Yes
Podcast No
Industries Telecom
WIP Number B642-01-00-00-00
Is Prebook No