European Mobile Gaming Markets
European Mobile Gaming Markets
RELEASE DATE
19-Jun-2006
19-Jun-2006
REGION
Europe
Europe
Research Code: B642-01-00-00-00
SKU: TE01993-NA-SF_13623
$3,950.00
In stock
SKU
TE01993-NA-SF_13623
Description
This research service studies the European Mobile Gaming Markets. In doing so, the evolution of the gaming industry and parallel video game markets such as, Home / PC console and Mobile console markets are compared for the purpose better understanding the, mobile Over The Air (OTA) market in Europe. Business Models, Revenue Models and Value chains are addressed for the mobile gaming markets. Key Drivers and Challenges are identified. Usage and Revenue forecast for different gaming applications including Message-based gaming, Browser-based gaming and Downloadable games are provided for the years 2003-2012. Additionally European country wise break-up for mobile gaming revenues is also given.
Table of Contents
Introduction
- The Rise of Mobile Consumer Data Applications
- Importance of Mobile Gaming
Market Segmentation
- Mobile Deck/Console Gaming
- OTA Mobile Gaming
Methodology
- Forecast Modelling Methodology
Summary of Findings & Conclusions
- Findings and Conclusions
Mobile Technology Overview
Market Segmentation
Background - Gaming and its Impact on Society
Mobile Gaming Value Chain
Mobile Gaming Models
European Mobile Gaming Market Forecasts
Examining Trends & Issues
OTA Mobile Gaming Analysis
Challenges to OTA Mobile Gaming
Drivers to OTA Mobile Gaming
Country Revenue Forecasts
Highlights and Recommendations for the Mobile Gaming Industry
Recommendation for Different Key Stakeholders
Related Research
Popular Topics
This research service studies the European Mobile Gaming Markets. In doing so, the evolution of the gaming industry and parallel video game markets such as, Home / PC console and Mobile console markets are compared for the purpose better understanding the, mobile Over The Air (OTA) market in Europe. Business Models, Revenue Models and Value chains are addressed for the mobile gaming markets. Key Drivers and Challenges are identified. Usage and Revenue forecast for different gaming applications including Message-based gaming, Browser-based gaming and Downloadable games are provided for the years 2003-2012. Additionally European country wise break-up for mobile gaming revenues is also given.
No Index | Yes |
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Podcast | No |
Industries | Telecom |
WIP Number | B642-01-00-00-00 |
Is Prebook | No |