European Mobile Gaming Markets

Regular Price: USD 3,950

Special Price USD 2,765

30% OFF

* Required Fields

Regular Price: USD 3,950

Special Price USD 2,765

PAY BY INVOICE

Be the first to review this product

This research service studies the European Mobile Gaming Markets. In doing so, the evolution of the gaming industry and parallel video game markets such as, Home / PC console and Mobile console markets are compared for the purpose better understanding the, mobile Over The Air (OTA) market in Europe. Business Models, Revenue Models and Value chains are addressed for the mobile gaming markets. Key Drivers and Challenges are identified. Usage and Revenue forecast for different gaming applications including Message-based gaming, Browser-based gaming and Downloadable games are provided for the years 2003-2012. Additionally European country wise break-up for mobile gaming revenues is also given.

Table of Contents

European Mobile Gaming Markets, Executive SummaryIntroductionThe Rise of Mobile Consumer Data ApplicationsImportance of Mobile GamingMarket SegmentationMobile Deck/Console GamingOTA Mobile GamingMethodologyForecast Modelling MethodologySummary of Findings & ConclusionsFindings and ConclusionsEuropean Mobile Gaming Markets, Market Definitions and OverviewMobile Technology OverviewNetwork Level TechnologyAccess Level Services and TechnologyMarket SegmentationMobile Gaming Market SegmentationTarget MarketMarket TopologyEuropean Mobile Gaming Markets, European Mobile Gaming MarketsBackground - Gaming and its Impact on SocietyThe Gaming IndustryGaming - Morality and RegulationGaming - Gender Biased?Mobile Gaming Value ChainIntroductionDevice ManufacturersMobile Gaming PlatformsMobile Decks/ConsolesPublishers and Content AggregatorsMobile OperatorsIndependent PortalsOther ChannelsMobile Gaming ModelsMobile Gaming Business Models - An Operators' PerspectiveMobile Gaming Revenue ModelsEuropean Mobile Gaming Markets, European OTA Mobile Gaming Markets - Total ForecastsEuropean Mobile Gaming Market ForecastsDemand Analysis European Mobile Gaming Markets, European Mobile Deck / Console Gaming MarketsExamining Trends & IssuesTrends and Issues in the Mobile Gaming Deck / Console MarketsEuropean Mobile Gaming Markets, European OTA Mobile Gaming MarketsOTA Mobile Gaming AnalysisDemand Analysis - Message-based GamingDemand Analysis - Browser-based GamingDemand Analysis - Downloadable GamingDemand Analysis - Embedded GamingChallenges to OTA Mobile GamingMain ChallengesDrivers to OTA Mobile GamingKey DriversEuropean Mobile Gaming Markets, European OTA Mobile Gaming Markets - Country Revenue ForecastsCountry Revenue ForecastsRevenue ForecastsEuropean Mobile Gaming Markets, Conclusions and RecommendationsHighlights and Recommendations for the Mobile Gaming IndustryRecommendations for the Mobile Gaming IndustryRecommendation for Different Key Stakeholders Recommendations for Mobile OperatorsRecommendations for Publishers/AggregatorsRecommendations for the Handset Manufacturers




Keyword1

Keyword2

Keyword3

Related Research

Why Frost & Sullivan

Working with the CEO’s growth team to create a vision based on a transformation growth strategy

Creating content-based digital marketing strategies that leverage our research perspective to differentiate and “tell your story”

Tracking over 1000 emerging technologies and analyzing the impact by industry and application to reveal the companies to watch in each sector

The Frost & Sullivan team is based in our 45 global offices and have developed a powerful global understandings of how industries operate on a global level.