Global Virtual Reality Ecosystem, 2017

Immersive Technologies Creating New Opportunities Across Vertical Industries

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This study aims to analyse Virtual Reality (VR) and its applications across vertical industries 2017.Research Scope: The research scope of the study includes the following:•     Technology Trends (which includes smartphone, tethered and all-in-one headsets, tracking technology and platforms) •     Industry Trends (which includes consolidation, expansion away from gaming and partnerships) •     Innovative start-ups and vendors in VR •     The applications of VR in industries and case studiesA general overview of Virtual Reality is given and its relevance to business in 2017. Applications of VR in recent ye

Table of Contents

1. Executive Summary
Key Findings
2. Introduction to Virtual Reality
What is Virtual Reality?
The Immersive Technology Spectrum
VR Driven by Hardware Breakthroughs and Design Expertise
Moore’s Law and Exponential Computing Progress
Virtual Reality’s Growth Engine
Timeline of Virtual Reality
Business Opportunities in Virtual Reality
3. Virtual Reality Hardware, Development, and Distribution
Virtual Reality Headsets
Virtual Reality Tracking and Input Devices
Application Development—Tools and Engines
Platforms and Distribution
4. Virtual Reality Content and Industry Applications
Virtual Reality in Connected Industries
VR in Media, Entertainment and Gaming
VR in Industry 4.0
VR in Automotive
VR in Retail
5. Key in Virtual Reality
Facebook
Google
Valve
6. Growth Opportunities and Companies to Action
Growth Opportunity—Enterprise VR App Stores
Strategic Imperatives for IT Vendors in Enterprise VR
The Future of Virtual Reality—2017–2022
7. The Last Word
Implications and Recommendations for Vertical Industries
Legal Disclaimer
8. The Frost & Sullivan Story

Infographic



List of Figures & Charts

1. Microprocessors: Transistor Counts by Date of Microchip Introduction, Global, 1970–2016
2. VR Industry: Timeline of Development, Global, 1838–2017
3. VR Industry: Predictions for Development, Global, 2017–2022



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