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24 Dec 2019  |  North America  |  Market Research
Global Blu-ray Media and Players Market, Forecast to 2025
4K/HDR/Dolby Atmos will Ensure Continued Relevance of Blu-ray Players and Media Despite Consumer Shift to OTT Streaming Services
Blu-ray technology vendors face significant challenges stemming from the continued momentum of over-the-top (OTT) video streaming—the fastest-growing segment of the home video market. The seemingly inevitable consumer transition from physical disc to digital video content consumption via OTT services is negatively impacting the sales of Blu-ray p...
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12 Dec 2019  |  North America  |  Market Research
Global PC Market, Forecast to 2025
Vendors Must Target Opportunities in the Enterprise Segment and Leverage the Broader Mobility and Cloud Computing Trends
The PC market will continue to decline over the forecast period. Market saturation in developed markets is a significant barrier to growth. Brutal price competition and ongoing pressure from competing alternative devices negatively impact the long-term market outlook. The PC market faces persistent challenges from rapidly changing consumer PC buyin...
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10 Dec 2018  |  North America  |  Market Research
Global Media Streaming Devices Market, Forecast to 2024
Streaming Services Hasten Cord-cutting Transition from Pay TV to Direct-to-consumer Model While Smart TVs Limit Stand-alone Devices
Media streaming devices are connected, unmanaged devices whose primary purpose is to receive on-demand content via the Internet and display it on a television screen. Demand for media streaming devices was originally derived from cord-cutters looking for convenient, cost-effective ways to access entertainment content with a lean-back experience. Me...
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04 Dec 2018  |  North America  |  Market Research
Global Video Game Systems Market, Forecast to 2024
Industry Benefiting from eSports and Gameplay Streaming, While Anticipating Next Generation Consoles for Growth
Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with t...
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27 Mar 2015  |  North America  |  Market Research
Software and Cloud Reshape the Video Transcoding Market
There has been a significant shift in the M&E space that was once very much hardware-centric, and where even software has only recently gained widespread market trust. While cloud-based transcoding has traditionally been the domain of smaller start-ups and focused on lower value media such as user generated content, the past two years have seen a s...
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27 Mar 2015  |  North America  |  Market Research
Web App Acceleration a Key Requirement for SaaS Providers
Software-as-a-Service (SaaS) offers a tangible value proposition to global businesses. The benefits include lower Total Cost of Ownership, cost savings, flexibility, ease of access, and relief from maintenance and upgrade hassles. However, companies struggle with many challenges when migrating from an on-premise application to SaaS-based deployment...
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27 Mar 2015  |  North America  |  Market Research
Performance Monitoring Market Heating Up: Cedexis Leading The Pack
The performance monitoring market evolved rapidly in the last few years when application monitoring, which was traditionally focused on data centers, moved to the cloud. Furthermore, new pricing models are commoditizing traditional services in favor of more valuable services. In addition, RUM (Real End-user Measurements) has come to the forefront a...
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25 Mar 2015  |  North America  |  Market Research
Mobile Video Growth Accelerating on Tablets and Phones
Broadcasters and publishers capable of quickly making content available for mobile phones are benefiting from the near ubiquity of video-capable smartphones and tablets in mature markets. Audiences are increasingly engaging with content outside of the home, especially for news and sports. In emerging regions, the cost of building mobile broadband n...
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25 Mar 2015  |  North America  |  Market Research
Using Video for Content Monetization and Channel Control
While deploying an online video ecosystem, if revenue growth is the key objective, there are three areas in which companies typically use digital media: content monetization, channel control, and customer conversion. These are all concerned with building top-line sales, either through the sale of the digital media itself or by using the digital med...
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02 Mar 2015  |  North America  |  Market Research
Video Quality of Service (QoS) Improving but 4K Video is Still a Long Way Off
Bandwidth and QoS Critical for 4K Video Growth
Streaming media is not as tolerant of network delays as static content, primarily because the overriding qualification for streaming delivery is not download speed. Streaming media requires constant bandwidth availability and consistent connection reliability during transmission. There are several areas where providers of technologies and services ...
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