Office of the Future–Part 1: Wearables and Augmented Reality

Access to Real-Time Contextual Information through Such Technologies Aids Decision Making and/or Enhances Experience

USD 4,950

* Required Fields

USD 4,950

PAY BY INVOICE

Be the first to review this product

It is becoming increasingly apparent that the corporate landscape is changing rapidly driven by demands of customers, expectations of workers, and threat from competitors. As a result, work today is fundamentally changing requiring unprecedented levels of productivity. Maximizing contextual awareness creates opportunities to have collaboration drive process and cost efficiencies through better decision-making in enterprises. Wearables and augmented reality are two technologies that look poised to empower the worker of tomorrow to be extraordinarily efficient and productive through contextual computing capabilities. Revolution in the enterprises is likely to depend more on industry specific applications than on hardware.

Table of Contents

1. Executive Summary
Key Findings
2. The Changing Office Landscape
Mega Trends Accelerating Change in the Corporate World
Political
Demographic
Technological
Economic
Environment
Social
Signs of Change—Worker and Working Device
Traditional Employee
Employee of the Future
Indications of Change—Workplace and Work Environment
Traditional Employee
Employee of the Future
Technology—The Enabler of Change
Technology—Key Focus Areas
What is Office of the Future and Who are the Key Participants?
How will this Impact the Market Landscape?
Technology’s Impact on the Worker
3. Market Overview—Wearables in Enterprises
Wearable Technology—Definition & Taxonomy
Enterprise Wearables—Noteworthy Trends
The Market for Wearables in Enterprises
Unit Shipment, Global, 2015–2020
Percent Unit Shipment Breakdown Share by Wearable Type, Global, 2020
4. Drivers and Restraints—Global Wearable Technologies Market
Key Drivers
Demand to Stay Connected
Applications of Wearable Technologies
Access to Crowd funding
Key Restraints
Privacy issues
Appearance issues
Hardware issues
Value Add from the Use of Wearables in the Enterprise
Enterprise Wearables—Application Areas
5. Product Segment Analysis—Wearables in Enterprises
Global Wearable Technologies Market
Percent unit Shipment by Product Segment, Global, 2015
Percent unit Shipment by Product Segment, Global, 2020
Product Segment Life Cycle Analysis, Global
Activity Trackers—Drivers, Restraints, and Key Participants
Activity Trackers—Use Cases
Smart Glasses—Drivers, Restraints, and Key Participants
Smart Glasses—Use Cases
Smart Clothing—Drivers, Restraints, and Key Participants
Smart Clothing and Accessories—Use Cases
Others—Drivers, Restraints, and Key Participants
Others—Use Cases
Smart Watches—Drivers, Restraints, and Key Participants
Combination of Wearables at Work—Use Cases
Technology’s Impact on the Worker
6. Market Overview—Augmented Reality
Definition and Overview
Taxonomy
Augmented Reality in the Enterprise—Noteworthy Trends
Market Size and Growth
Revenue Forecast, Global, 2015-2020
Percent Revenue Breakdown by Region, Global, 2020
Forecast by Software and Hardware, Global, 2015, 2017, 2020
Revenue Breakdown by Industry Vertical, 2020
Most Common Use Cases
Application Areas—Industry Verticals
Key Components
Key Drivers
The Evolution of Augmented Reality
7. Product Segment Analysis—Augmented Reality
Mobile Augmented Reality
Stationary/Spatial Augmented Reality
Wearable Augmented Reality
8. The Last Word
9. Legal Disclaimer
Market Engineering Methodology

Infographic



List of Figures & Charts

1. Wearable Technology and Augmented Reality: Key Takeaways, Global, 2015–2020
2. Office Hardware and Software Market: Revenue Forecast, Global, 2013–2020
3. Market for Wearables in Enterprises: Unit Shipment, Global, 2015–2020
4. Market for Wearables in Enterprises: Percent Unit Shipment Breakdown Share by Wearable Type, Global, 2020
5. Wearable Technologies Market: Percent unit Shipment by Product Segment, Global, 2015
6. Wearable Technologies Market: Percent unit Shipment by Product Segment, Global, 2020
7. Wearable Technologies Market: Product Segment Life Cycle, Global
8. AR in the Enterprise Market: Revenue Forecast, Global, 2015-2020
9. AR in the Enterprise Market: Percent Revenue Breakdown by Region, Global, 2020
10. AR in the Enterprise Market: Revenue Forecast by Software and Hardware, Global, 2015, 2017, 2020
11. AR in the Enterprise Market: Revenue Breakdown by Industry Vertical, 2020



Related Research

Release Date : 15-Jul-16

Region : North America

Release Date : 30-May-2016

Region : North America

Release Date : 23-Feb-16

Region : North America

Why Frost & Sullivan

Working with the CEO’s growth team to create a vision based on a transformation growth strategy

Creating content-based digital marketing strategies that leverage our research perspective to differentiate and “tell your story”

Tracking over 1000 emerging technologies and analyzing the impact by industry and application to reveal the companies to watch in each sector

The Frost & Sullivan team is based in our 45 global offices and have developed a powerful global understandings of how industries operate on a global level.