Search results for '**' (55 products)

Showing 41-50 of 55

13 Feb 2018  |  North America

Global Smart TVs Market, Forecast to 2023

As the Competition Intensifies in the Maturing Smart TVs Space, 4K/HDR will Drive Market Growth

While the overall LCD TV market has reached a certain level of maturity and has been experiencing shipment declines in many regions, the emergence of 4K TVs is driving demand in developed markets as well as price-sensitive countries like China. Unit shipment for the global smart TVs market is expected to increase from 193.7 million in 2017 to 249.9...

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15 Feb 2018  |  North America

Global Media Streaming Devices Market, Forecast to 2023

In a Growing Market, Opportunities Arise from Providing Customers Their Preferred Entertainment Ecosystems at a Low Cost

Media streaming devices are connected, unmanaged devices whose primary purpose is to receive on-demand content via the Internet and display it on a television screen. Demand for media streaming devices originally derived from cord-cutters looking for convenient, cost-effective ways to access entertainment content with a lean back experience. Media ...

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15 Mar 2018  |  Europe

Over-the-Top (OTT) Video Executive Brief, Europe, January 2018

OTT Video Service Providers Focus on Geographical Expansion and the Live Streaming of Sports and Events

The European over-the-top (OTT) video executive brief captures the key highlights of the OTT video market in Europe in Q4 2017, based on Frost & Sullivan’s industry tracker. It offers an insight into the market scenario and the growth prospects of key participants and new entrants and the impact of triple play and quad play providers in bringing ...

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22 Feb 2018  |  North America

Global Video Game Systems Market, Forecast to 2023

Platform Differentiation, New Marketing Opportunities, and Innovative Technologies Still Abound in a Mature Market

Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with t...

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24 Dec 2018  |  North America

More Graphics Required in Live Video Streams to Enhance User Experience

Data-driven Animations have always been too Costly and Complex to do Well in a Live Broadcast Environment

Live OTT productions demand distinct graphic production tools, not systems that were created for broadcast. Despite the continual advancements in streaming video quality, comparatively little has changed in the web video production space – at least in terms of overlay graphics. OTT viewers either get the same graphics as the television feed (whic...

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24 Dec 2018  |  North America

Edge Technologies Can Help Video Infrastructure That is Not Ready For 5G

Any Solution to the OTT Capacity Gap Will, First and Foremost, Need to Address the Needs of the Global Wireless Streaming Consumer

One of the challenges facing the market today is the OTT capacity gap – the looming challenge of delivering streaming video to consumers when the performance improvements of current streaming video technology are fading as market demand for delivery capacity is skyrocketing. Promising new hardware technologies such as 5G and SPUs can be configure...

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24 Dec 2018  |  North America

Edge Computing Helps Scale Low-latency Live Streaming Despite Challenges

Live Streaming has some Inherent Challenges that Impact Infrastructure Requirements Differently than Traditional VOD Delivery

There is plenty of market interest in how edge computing can be used to deliver next generation OTT viewing experiences with low latency. Traditional HTTP streaming formats such as HLS and MPEG-DASH have gained wide acceptance, making it relatively easy to reach viewers on almost any viewing device at global scale. However, these formats have signi...

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24 Dec 2018  |  North America

OTT Services in Africa Threaten to Derail Broadband Investments by Taxing Local ISPs

Africa's ISPs are being Squeezed by Consumers Who Demand Lower Broadband Pricing While Comsuming More Video at Higher Quality

Local ISPs in Africa can’t keep the pipes open without OTT content giants contributing pro-rata to the finances needed for the network upgrades that are required to deliver their content at the quality they expect. ISPs expect the free ride to come to an end for such OTT giants, especially in markets like Africa where broadband infrastructure is ...

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10 Dec 2018  |  North America

Global Media Streaming Devices Market, Forecast to 2024

Streaming Services Hasten Cord-cutting Transition from Pay TV to Direct-to-consumer Model While Smart TVs Limit Stand-alone Devices

Media streaming devices are connected, unmanaged devices whose primary purpose is to receive on-demand content via the Internet and display it on a television screen. Demand for media streaming devices was originally derived from cord-cutters looking for convenient, cost-effective ways to access entertainment content with a lean-back experience. Me...

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USD 1,125.00 save 25 %

25 Feb 2019  |  North America

Global Smart TVs Market, Forecast to 2024

China Remains Key; 4K and HDR will Drive Growth in this Intensely Competitive Market

Smart TVs are envisioned as online video consumption devices that enable centralized control of the living room entertainment experience—fragmented across smartphones, tablets, gaming consoles, and streaming media devices, among others. While the overall LCD TVs market has reached maturity and has been experiencing shipment declines in many regio...

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Showing 41-50 of 55