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02 Sep 2021  |  North America
IT Resource Optimization, Centralized Network Management, and Improved Cloud Connectivity Drive Growing SD-WAN Adoption
The Software-defined Wide Area Network (SD-WAN) has advanced to the growth stage from an early growth phase of the product lifecycle. In Frost & Sullivans 2018 survey, we found that enterprises were aware of the benefits of SD-WAN and prepared for its deployment. Since then, enterprise decision-makers have focused on upgrading network capabilities ...
12 May 2021  |  Global
Enhanced Frontline Worker Productivity Can Boost Company Growth and Customer Satisfaction
Estimated at approximately 2.7 billion globally, frontline workers represent a considerable untapped market and growth opportunity for communications and collaboration solution providers. For decades, the enterprise communications market has focused much of its collective attention on the carpeted office and knowledge worker segments. While commu...
18 Feb 2021  |  Europe
IT/Telecom Buyers’ Perspective
This study provides the data collected through an online survey of 1,129 IT and telecom decision makers across customer size segments, industries and world regions. The survey was conducted in November-December 2020. Respondents were qualified as follows: • IT/telecom decision maker in organizations with 10+ employees • Having knowledge on comm...
19 Feb 2020  |  Latin America
Adoption of Advanced UCC Tools is Rising as Businesses Pursue Digital Transformation and Address Shifting Workforce Requirements
The overall research objective is to measure the current use and future decision-making behavior toward unified communications and other workforce technologies around the globe, specifically: desktop, room-based and huddle room video conferencing; audio conferencing; web conferencing; IP telephony; team collaboration tools (e.g., Slack); unified co...
USD 4,207.50 save 15 %
21 Jul 2016  |  Asia Pacific
The Market is Not Similar to What We Know 10 Years Ago
The purpose of this study is to show the global gaming hardware’s unit shipments and the global gaming hardware & software's revenue (per different segments) from 2011 to 2020, with forecast figures from 2016 to 2020. Worldwide gaming hardware’s shipments totalled 28.7 million at the end of 2015, a 10.4 percent decline from 2014. This number ex...
USD 3,712.50 save 25 %
12 Nov 2007  |  North America
The objectives of this research study are to offer insights into consumer behavior of local markets, to summarize the major market developments and highlights in 2006, to offer insights into possible applications on the mobile services market in 2007 and to forecast growth trends in terms of subscribers, revenues, average revenues per user (ARPU), ...
USD 3,712.50 save 25 %