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22 Mar 2019  |  North America

4K Streaming Adoption will be Stalled by Bandwidth Rather than Hardware and Devices

Costs Drive Adoption and Content Owners cannot Afford the Bandwidth Costs Currently Assosicated with 4K Streaming

4K and HEVC are exciting and the direction the market is headed towards, until AV1 takes their place. However, vendors, content owners and the media need to have realistic expectations of what is possible with 4K streaming and utilize accurate estimates when it comes to bitrates, costs, efficiencies, and Internet speeds. Based on the HEVC testing t...

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25 Feb 2019  |  North America

Global Smart TVs Market, Forecast to 2024

China Remains Key; 4K and HDR will Drive Growth in this Intensely Competitive Market

Smart TVs are envisioned as online video consumption devices that enable centralized control of the living room entertainment experience—fragmented across smartphones, tablets, gaming consoles, and streaming media devices, among others. While the overall LCD TVs market has reached maturity and has been experiencing shipment declines in many regio...

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24 Dec 2018  |  North America

More Graphics Required in Live Video Streams to Enhance User Experience

Data-driven Animations have always been too Costly and Complex to do Well in a Live Broadcast Environment

Live OTT productions demand distinct graphic production tools, not systems that were created for broadcast. Despite the continual advancements in streaming video quality, comparatively little has changed in the web video production space – at least in terms of overlay graphics. OTT viewers either get the same graphics as the television feed (whic...

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24 Dec 2018  |  North America

Edge Technologies Can Help Video Infrastructure That is Not Ready For 5G

Any Solution to the OTT Capacity Gap Will, First and Foremost, Need to Address the Needs of the Global Wireless Streaming Consumer

One of the challenges facing the market today is the OTT capacity gap – the looming challenge of delivering streaming video to consumers when the performance improvements of current streaming video technology are fading as market demand for delivery capacity is skyrocketing. Promising new hardware technologies such as 5G and SPUs can be configure...

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24 Dec 2018  |  North America

Edge Computing Helps Scale Low-latency Live Streaming Despite Challenges

Live Streaming has some Inherent Challenges that Impact Infrastructure Requirements Differently than Traditional VOD Delivery

There is plenty of market interest in how edge computing can be used to deliver next generation OTT viewing experiences with low latency. Traditional HTTP streaming formats such as HLS and MPEG-DASH have gained wide acceptance, making it relatively easy to reach viewers on almost any viewing device at global scale. However, these formats have signi...

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24 Dec 2018  |  North America

OTT Services in Africa Threaten to Derail Broadband Investments by Taxing Local ISPs

Africa's ISPs are being Squeezed by Consumers Who Demand Lower Broadband Pricing While Comsuming More Video at Higher Quality

Local ISPs in Africa can’t keep the pipes open without OTT content giants contributing pro-rata to the finances needed for the network upgrades that are required to deliver their content at the quality they expect. ISPs expect the free ride to come to an end for such OTT giants, especially in markets like Africa where broadband infrastructure is ...

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10 Dec 2018  |  North America

Global Media Streaming Devices Market, Forecast to 2024

Streaming Services Hasten Cord-cutting Transition from Pay TV to Direct-to-consumer Model While Smart TVs Limit Stand-alone Devices

Media streaming devices are connected, unmanaged devices whose primary purpose is to receive on-demand content via the Internet and display it on a television screen. Demand for media streaming devices was originally derived from cord-cutters looking for convenient, cost-effective ways to access entertainment content with a lean-back experience. Me...

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04 Dec 2018  |  North America

Global Video Game Systems Market, Forecast to 2024

Industry Benefiting from eSports and Gameplay Streaming, While Anticipating Next Generation Consoles for Growth

Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with t...

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04 Dec 2018  |  North America

Global Tablet Devices Market, Forecast to 2023

Not Gone Yet—Tablet Devices See Promise in Enterprise Use Cases and Subsidizing Deals with Carriers

Tablets are a category of mobile devices that provide advanced capabilities on a larger (6"+) screen but do not have traditional integrated phone functionality. Tablets run complete operating system software that provides a standardized interface and platform for application developers. Global tablet device unit shipment reached 170.7 million in 20...

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28 Nov 2018  |  North America

Global Set-Top Box Market, Forecast to 2023

Increasing Cost of Production and End-user Consolidation Restrict Growth in this Near-mature Market

Increasing cost of production and end-user consolidation restrict growth in this near-mature market. Set-top box vendors are focused on supporting devices that enable seamless rendering of high-quality video on a powerful user interface. The global set-top box market crossed 249.4 million in unit shipment in 2018 and is expected to grow to 297.3 mi...

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