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28 Sep 2018  |  North America

Every Publisher and Broadcaster Must Proactively Address the Challenges Posed by Bots

Media and Broadcast Companies are Witnessing Attacks by Bots and Need a Strategy to Address this Rapidly Growing Challenge

Bots are creating problem for all segments of the online world, including the media. Publishing and broadcast industries and companies have to ask themselves, what impact are bots having to their business and what is that costing content owners. Bot mitigation is one of those technologies that typically fall under the security heading of CDNs that...

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28 Sep 2018  |  North America

The Current Infrastructure Strategy to Support OTT Services is not Economically Sustainable

The Most Daunting Challenge Facing the Streaming Media Industry Currently – The Capacity Gap – Must be Urgently Addressed

There is a significant challenge facing the streaming video industry today. This problem will get more acute as time passes unless significant technological innovations can change the economics of how video is distributed. The challenge, which is the capacity gap, is that the continued improvement in the performance of streaming infrastructure is n...

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28 Sep 2018  |  North America

The Challenges with Ultra-Low Latency Delivery for Real-Time Applications

New vendors in the Market are Taking Products from the Private Networking Space and Using it to Solve Problems with the Public Internet

For the past 20 years, CDNs have dominated the content delivery space when it comes to delivering video on the Internet. Third-party CDNs focus on layers 4-7 in the OSI stack which includes things such as caching and TCP protocol optimization. For ultra-low latency applications, layers 4-7 do not help, which is why many CDNs are looking at other te...

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28 Sep 2018  |  North America

Hardware May Fix the OTT Infrastructure Challenge Rather Than Better Video Compression

Hardware Offload of Streaming Video Appears to be the Best Way to Address the Looming Capacity Gap

New offerings in the market by companies such as Hellastorm have the potential to change the way video is distributed. Their solution in particular takes the core functionality of an entire streaming video server and implemented it on a chip the company calls the “Stream Processing Unit”, which eliminates software layers from the data path. The...

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22 Feb 2018  |  North America

Global Video Game Systems Market, Forecast to 2023

Platform Differentiation, New Marketing Opportunities, and Innovative Technologies Still Abound in a Mature Market

Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with t...

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15 Feb 2018  |  North America

Global Media Streaming Devices Market, Forecast to 2023

In a Growing Market, Opportunities Arise from Providing Customers Their Preferred Entertainment Ecosystems at a Low Cost

Media streaming devices are connected, unmanaged devices whose primary purpose is to receive on-demand content via the Internet and display it on a television screen. Demand for media streaming devices originally derived from cord-cutters looking for convenient, cost-effective ways to access entertainment content with a lean back experience. Media ...

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13 Feb 2018  |  North America

Global Smart TVs Market, Forecast to 2023

As the Competition Intensifies in the Maturing Smart TVs Space, 4K/HDR will Drive Market Growth

While the overall LCD TV market has reached a certain level of maturity and has been experiencing shipment declines in many regions, the emergence of 4K TVs is driving demand in developed markets as well as price-sensitive countries like China. Unit shipment for the global smart TVs market is expected to increase from 193.7 million in 2017 to 249.9...

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09 Feb 2018  |  North America

Global Tablet Devices Market, Forecast to 2024

Tablets for Enterprise Use Cases and OTT Device Utilization Will Spark a Market Turnaround

Tablets are a category of mobile devices that provide advanced capabilities on a larger (6"+) screen, but do not have traditional integrated phone functionality. Tablets run complete operating system software that provide a standardized interface and platform for application developers. Global tablet device unit shipments reached 172 million, a sli...

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30 Jan 2018  |  North America

Global Set-top Box Market, Forecast to 2022

In a Maturing Market, Growth will be Driven by Hybrid Set-top Boxes and Upgrade Cycles for Feature-rich Devices

Set-top box vendors are focused on supporting devices that enable seamless rendering of high-quality video on a powerful user interface. The global set-top box market crossed 300.8 million in unit shipments in 2017 and is expected to grow to 359.2 million units, recording a compound annual growth rate (CAGR) of 3.6% (2017–2022). The ongoing analo...

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29 Jan 2018  |  North America

Global PC Market, Forecast to 2023

In a Maturing Market, New Growth Opportunities will Come from the Latest Generation of Portable PCs and the Enterprise Segment

Worldwide PC shipments have been sharply declining over the last 4-5 years. This is due to a combination of factors including market saturation; extended replacement cycles; economic instability in emerging markets; and competition from other consumer devices like smartphones and phablets. The unit shipments for the global PC market is expected to ...

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