Information Technology Impact of Gamification in Key Industries

Motivate, Engage, Empower, and Achieve through Gaming


RELEASE DATE
29-Sep-2015
REGION
Global
DELIVERABLE TYPE
Technology Research

RESEARCH CODE
D692-01-00-00-00
SKU
IT00619-GL-TR_01742
Yes
SHARE

Impact of Gamification in Key Industries
Published on: 29-Sep-2015 | SKU: IT00619-GL-TR_01742

Need more details?

$4,950.00

$3,712.50 save 25 %

DownloadLink
Need more details?

Gamification is the use of game thinking and mechanics in real-life contexts to solve real-life problems. It is applied to non-game applications to encourage people for better engagement and adoption of processes. Gamification helps users to focus on completion of certain tasks, which are usually considered boring (filling out survey forms, shopping, and reading advertisements and so on). The increased engagement and time spent on content by people through gamification helps users to increase revenue. More engagement with processes and delivery of more user generated content helps brands to understand customers better and improve brand loyalty.

Research Scope

Key Findings

Research Methodology

Gamification–A Brief Snapshot

Three Deployment Models for Gamification

Commonly Used Game Mechanics to Improve Productivity

Commonly Used Game Mechanics to Improve Productivity (continued)

Factors Influencing Adoption–Drivers and Challenges

Patents per Source Jurisdiction (Top 20 Patent Offices), Global, 2012-2014

Innovation Landscape–Government Initiatives

Global Market Potential and Present Adoption of Gamification Systems

Forces of Transformation

How Can Gamification Improve Educational Training Processes?

Movers and Shakers

Forces of Transformation

How can Gamification Improve Business Performance ?

Movers and Shakers

Forces of Transformation

How Can Gamification Improve Patient Engagement?

Movers and Shakers

Gamification Enables Increased Price Discounts for Customers

Gamification and Virtual Reality Can Help Shape Ideas for Future Vehicles

Augmented Reality and Virtual Reality Provide Immersive Experience

Affective Computing Can Improve Context-aware Abilities

Analyst Insight

Key Contacts

Key Contacts (continued)

Key Contacts (continued)

Legal Disclaimer

The Frost & Sullivan Story

Value Proposition: Future of Your Company & Career

Global Perspective

Industry Convergence

360º Research Perspective

Implementation Excellence

Our Blue Ocean Strategy


Have questions about this research or need deeper insights?
Speak directly with our analytics experts for tailored recommendations.

Recent related Contact Centers research

02 Sep 2026   |   Global   |   Market Research

CX Unfiltered: Industry Trends Redefining Customer Obsession

This report examines the transformation of the Customer Experience (CX) Management and Business Process Outsourcing (BPO) industry as artificial intelligence (AI), automation, and evolving enterprise expectations re-shape traditional service delivery models. Drawing on insights from Frost & Sullivan...

03 Aug 2026   |   Asia Pacific   |   Frost Radar

Frost Radar™: Customer Experience Platforms in Asia-Pacific, 2026

Customer experience (CX) platforms serve as the operational and intelligence layer through which organizations manage, orchestrate, and continuously optimize customer interactions across every channel and touchpoint. As contact centers evolve beyond traditional voice interactions to include digital ...

17 Jul 2026   |   Latin America   |   Frost Radar

Frost Radar™: Customer Experience Platforms in Latin America, 2026

Customer experience (CX) platforms orchestrate the complexity of modern customer interactions across multiple channels and touchpoints along the entire customer journey, delivering seamless, consistent, and personalized customer experiences. Frost & Sullivan research on this industry includes close ...

03 Jul 2026   |   Global   |   Frost Radar

Frost Radar™: EMEA Customer Experience Platforms, 2026

Customer experience (CX) platforms serve as the operational and intelligence layer through which organizations manage, orchestrate, and continuously optimize customer interactions across every channel and touchpoint. As contact center boundaries expand to encompass digital self-service, AI-driven re...

01 Jul 2026   |   Global   |   Market Research

Global Customer Experience Platforms Market (Premise-based and CCaaS), Forecast to 2030

Abstract: The global Customer Experience Platforms market achieved solid growth in 2025, driven by an acceleration of AI-based and advanced capabilities in contact center implementations. As organizations increasingly realize that providing superior CX is fundamental for competitive differentiation,...

 

Purchase includes:
  • Report download
  • Growth Dialog™ with our experts

Growth Dialog™

A tailored session with you where we identify the:
  • Strategic Imperatives
  • Growth Opportunities
  • Best Practices
  • Companies to Action

Impacting your company's future growth potential.

Gamification is the use of game thinking and mechanics in real-life contexts to solve real-life problems. It is applied to non-game applications to encourage people for better engagement and adoption of processes. Gamification helps users to focus on completion of certain tasks, which are usually considered boring (filling out survey forms, shopping, and reading advertisements and so on). The increased engagement and time spent on content by people through gamification helps users to increase revenue. More engagement with processes and delivery of more user generated content helps brands to understand customers better and improve brand loyalty.
More Information
Deliverable Type Technology Research
No Index No
Podcast No
Author Swapnadeep Nayak
Industries Information Technology
WIP Number D692-01-00-00-00
Is Prebook No

Impact of Gamification in Key Industries

$4,950.00

Special Price $3,712.50 save 25 %

In stock
SKU
IT00619-GL-TR_01742