Digitization today pervades every aspect of our lives and has transformed the power of the consumer. The ubiquity of the Internet has ensured an increasing base of connected customers and leading to endless possibilities for growth opportunities.
But how can an organization tap into these opportunities? The connected consumer needs to be analysed and catered to with specialized tools and processes that can help deliver repeated optimal customer experience. Targeted
From simple user interfaces to large data asset management; from Big Data analytics to Digital Marketing, from digital educational tools to experiential learning programs, the IT industry is consistently innovating products and services that can help an enterprise reach, engage with and serve a targeted customer faster with high rate of success.
Frost & Sullivan’s Digital Transformation research and consulting programs look at the advent of newer technologies and their impact on organizations, disrupting old processes and enabling a new horizon of opportunities for companies to turn around old, fragmented business segments into a transformed consumer-centric service approach. The Enterprise Digital Media markets we cover include, but are not limited to:
- Big Data Analytics
- Web and Mobile Analytics
- Online Advertising
- Embedded Software
- Digital Asset Management (DAM), Enterprise Content Management (ECM)
- Software Licensing
- Digital Storage
- Digital Publishing
- CAD Software
- Digital Rights Management (DRM), Content Protection
- Video Webcasting
- Lecture Capture and Learning Management Systems (LMS)
We work closely with the world’s largest IT firms, telecom operators, technology vendors, OEMs and upcoming, disruptive start-ups to help them find their footing in this sea of change. Tailored, customized solutions provide clients with the best strategies for growth, supported by the right key data points researched to meet the client’s needs and the specific engagement. Our research spans broadly across the sector and provides deep insights into specific markets in the most significant areas of IT and the digital media industry.
24 Dec 2019  |  North America
4K/HDR/Dolby Atmos will Ensure Continued Relevance of Blu-ray Players and Media Despite Consumer Shift to OTT Streaming Services
Blu-ray technology vendors face significant challenges stemming from the continued momentum of over-the-top (OTT) video streaming—the fastest-growing segment of the home video market. The seemingly inevitable consumer transition from physical disc to digital video content consumption via OTT services is negatively impacting the sales of Blu-ray p...
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12 Dec 2019  |  North America
Vendors Must Target Opportunities in the Enterprise Segment and Leverage the Broader Mobility and Cloud Computing Trends
The PC market will continue to decline over the forecast period. Market saturation in developed markets is a significant barrier to growth. Brutal price competition and ongoing pressure from competing alternative devices negatively impact the long-term market outlook. The PC market faces persistent challenges from rapidly changing consumer PC buyin...
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10 Dec 2018  |  North America
Streaming Services Hasten Cord-cutting Transition from Pay TV to Direct-to-consumer Model While Smart TVs Limit Stand-alone Devices
Media streaming devices are connected, unmanaged devices whose primary purpose is to receive on-demand content via the Internet and display it on a television screen. Demand for media streaming devices was originally derived from cord-cutters looking for convenient, cost-effective ways to access entertainment content with a lean-back experience. Me...
04 Dec 2018  |  North America
Industry Benefiting from eSports and Gameplay Streaming, While Anticipating Next Generation Consoles for Growth
Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with t...
18 Sep 2018  |  North America
Market Consolidation and Convergence of Product Offerings Drive Market Growth
This study on the routers, switchers, and master controls market covers software and hardware point solutions as well as comprehensive, large-scale value based applications that support the video production and broadcasting needs of consumers. The global market generated $656.6 million in 2017, and is expected to grow at a compound annual growth ra...
05 Sep 2018  |  Global
Turbulent Market Conditions Due to Shifting Consumer Preferences and Technological Advancements Point to High Growth Potential by 2024 for Vendors; Responsiveness and Scalability Will be Key to Success
The study on the Global Content Protection Market provides a comprehensive analysis of trends, perspectives, and market forecasts until 2024. The segments covered include: a. Conditional Access Systems (CAS) b. Digital Rights Management (DRM) c. Digital Watermarking Apart from providing a thorough competitor analysis of key market partici...
07 Jun 2018  |  North America
Transitioning to the Cloud from Hardware to Software, Prepping for 4K and HDR, and the Rise of APAC will Affect Future Market Revenue
This study is an update to the global media and entertainment (M&E) video transcoders research with a base year of 2017. Video transcoders are used to convert content from a single input to a broad array of output formats, definitions, resolutions, and file or live formats. This enables video to be delivered to diverse networked and handheld device...
09 Apr 2018  |  North America
Greenfield Deployments in Asia-Pacific Offset the Slump in Mature Media Markets
The Pay TV encoders market covers all applications of video encoders related to Pay TV services. Frost & Sullivan analyzes this market in 3 segments: cable, Internet Protocol television (IPTV), and satellite. The Pay TV industry is undergoing a transformation on multiple fronts. Expansion into over-the-top (OTT) services, consolidation among custom...
30 Jan 2018  |  North America
Alternate Streaming Media Devices and OTT Services will Challenge Blu-ray Technology; 4K/HDR are Growth Drivers
While physical discs remain a key revenue generator in the home entertainment business, the growing revenue from digital services and the rise of download and over-the-top (OTT) streaming services such as iTunes and Netflix have negatively impacted physical disc sales in the last 4-5 years. Therefore, an overall gradual decline in disc sales throug...
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04 Jan 2018  |  South Asia, Middle East & North Africa
Competition Intensifies on the Back of Content Strategies to Tap into $3 Billion Market Potential
The OTT video market in India is gradually becoming a mainstream entertainment destination in the midst of growing Internet users. With the rapid commoditization of data and the ongoing price wars, online video streaming is a more feasible option today than ever before. This has led to the influx of many global, local, and independent platforms in ...