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05 Mar 2014  |  Global  |  Market Research
Analysis of the Global Software Monetization Market
ARM Is the New x86; Cloud Is the New Desktop; Usage Trumps User Count
This study covers the worldwide software monetization market, also known as software entitlement management or license management. It provides drivers and restraints; technology and market trends; demand analysis; and strategies for growth. The market is analyzed in 3 segmentshardware, software, and servicesand divided by 3 regions: NALA, EMEA, a...
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30 Jan 2018  |  North America  |  Market Research
Global Blu-ray Media and Players Market, Forecast to 2023
Alternate Streaming Media Devices and OTT Services will Challenge Blu-ray Technology; 4K/HDR are Growth Drivers
While physical discs remain a key revenue generator in the home entertainment business, the growing revenue from digital services and the rise of download and over-the-top (OTT) streaming services such as iTunes and Netflix have negatively impacted physical disc sales in the last 4-5 years. Therefore, an overall gradual decline in disc sales throug...
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16 Jun 2014  |  Global  |  Market Research
Global Big Data Analytics Market
The Necessary Ingredient to Survive in a Hyper-connected Business Environment
Frost & Sullivan classifies all analytics solutions into 2 broad segments, namely data discovery and visualization (DDV) and advanced analytics (AA). The study discusses the segment architectures, end users, and major components. The regional forecast spans North America and Latin America; Europe, the Middle East, and Africa; and Asia-Pacific marke...
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10 Dec 2018  |  North America  |  Market Research
Global Media Streaming Devices Market, Forecast to 2024
Streaming Services Hasten Cord-cutting Transition from Pay TV to Direct-to-consumer Model While Smart TVs Limit Stand-alone Devices
Media streaming devices are connected, unmanaged devices whose primary purpose is to receive on-demand content via the Internet and display it on a television screen. Demand for media streaming devices was originally derived from cord-cutters looking for convenient, cost-effective ways to access entertainment content with a lean-back experience. Me...
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04 Dec 2018  |  North America  |  Market Research
Global Video Game Systems Market, Forecast to 2024
Industry Benefiting from eSports and Gameplay Streaming, While Anticipating Next Generation Consoles for Growth
Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with the s...
$1,500.00
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