Industry Benefiting from eSports and Gameplay Streaming, While Anticipating Next Generation Consoles for Growth
04-Dec-2018
North America
Market Research
9AC1-00-3B-00-00
EM00312-NA-MR_22607
Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with the same purpose, though not requiring a separate television. Examples include Sony’s PlayStation Vita and Nintendo’s Switch, though the latter can also be docked to act as a console. Devices such as smartphones, tablets, or personal computers on which video games can be played are not included in this market definition. Consumers in the video game systems market generally fall under two categories: “core gamers” or enthusiastic adopters of the latest advancements in gaming and value high performance and “casual gamers” who enjoy some games and online experiences, but are satisfied with using their current system for its entire useful lifetime and will often be satisfied with free-to-play casual games and mid-core games on their tablets and smartphones.
The overall video game systems market continues to be defined by three key vendors – Microsoft, Nintendo, and Sony. Sony’s market share grew consistently over the past several years, driven by the ongoing success of the PlayStation 4 and continued loyalty for the PlayStation 3. Microsoft battles Sony in terms of technological specifications, although trailing significantly in terms of unit sales and total deployment. Due to the lack of significant upgrades to their consoles, the total market dipped in 2015 and 2016, but sales recovered in 2017 into 2018 as new variations on Microsoft’s and Sony’s consoles did well and Nintendo’s Switch sold better than expected. Looking forward, an overall declining market is anticipated with surges in years of new console releases or massively popular new games.
Frost & Sullivan expects unit shipments for the video games systems market to decrease from 44.9 million in 2018 to 30.8 million in 2024, at a negative compound annual growth rate (CAGR) of 6.1 percent. There are indications that growth will decline as products on the market are currently “good enough” for many consumers until newer television technologies become more widespread across the globe, compelling games require hardware upgrades, and/or eSports, gameplay streaming, and virtual reality gaming bring more attention to the market.
Geographical Segmentation: The global market has been segmented into North America, Latin America (NALA), Europe, the Middle East, and Africa (EMEA), and Asia-Pacific (APAC).
Author: Robert Cavin
Key Findings
Market Engineering Measurements
Introduction
Introduction (continued)
Global Market Life Cycle Analysis
Research Scope
Market Overview—Regions Covered
Frost & Sullivan Digital Media Value Chain Coverage
Key Questions this Insight will Answer
Market Drivers
Market Restraints
Market Engineering Measurements
Forecast Assumptions
Unit Shipment Forecast
Unit Shipment Discussion
Percent Unit Shipment Forecast by Region
Unit Shipment Forecast by Region
Unit Shipment by Region Discussion
Market Share
Market Share Analysis
Competitive Structure and Tiers of Competition
Competitive Environment
Growth Opportunity 1—eSports/Twitch/YouTube Gaming
Growth Opportunity 2—VR/AR Gaming
Growth Opportunity 3—4K/HDR Television Adoption
Strategic Imperatives for Success and Growth
Conclusion
The Last Word—Predictions
Legal Disclaimer
List of Exhibits
The Frost & Sullivan Story
Value Proposition—Future of Your Company & Career
Global Perspective
Industry Convergence
360º Research Perspective
Implementation Excellence
Our Blue Ocean Strategy
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| Deliverable Type | Market Research |
|---|---|
| No Index | No |
| Podcast | No |
| Author | Robert Cavin |
| Industries | Entertainment and Media |
| WIP Number | 9AC1-00-3B-00-00 |
| Is Prebook | No |
| GPS Codes | 9523-D1,9705-C1,9A3D-D1,9849-70 |
Global Video Game Systems Market, Forecast to 2024
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