Analysis of the Global Consumer Headphones Market

Growth Opportunities for Consumer Headphones in Music and Sports

USD 1,500

* Required Fields

USD 1,500

PAY BY INVOICE

Be the first to review this product

Headphones have become a highly attractive and dynamically developing consumer technology category whose appeal Apple-owned Beats Electronics has had an important role in building. This study provides an overview of the global market for consumer headphones used in music and sports. Music headphones are (stereo) headphones, designed to enable highest-quality sound (and other audio content) consumption. The primary use case is listening to music. Frequently, these headphones also include (multidirectional) microphones that enable them to be used for calls as a secondary application. Music headphones can be corded or cordless, using mainly either a 3.5mm jack or Bluetooth connectivity. Some headphones designed for professional use are included in this analysis. Typically, music consumer headphones are used with mobile devices, tablets, and personal computers. Similar to music headphones, sport headphones are designed to enable high-quality music (and other audio content) consumption. Frequently, these headphones also include (multidirectional) microphones that enable them to be used for calls as a secondary application. Sport headphones tend to offer additional physical features such as firm grip, and water and sweat resistance. Sports headphones exist in corded and cordless form factors, using mainly either a 3.5mm jack or Bluetooth connectivity. The most common use case for this type of headphones is the operation in conjunction with mobile devices at the time of engagement in sports activities.

This study provides market size for consumer headphones used in music and sports. It shows revenues by world region, as follows: Asia-Pacific; Europe, Middle East and Africa (EMEA); Latin America and North America. The study also identifies the key market participants.

Table of Contents

Analysis of the Global Consumer Headphones MarketExecutive SummaryKey FindingsDefinitions, Scope, and MethodologyDefinitions and ScopeResearch MethodologyThe Market in FiguresConsumer Headphones for Music and Sports—Revenue by World RegionConsumer Headphones for Music and Sports—Revenue by World Region (continued)Market-Driving Mega Trends2017 Mega TrendsMega Trends Affecting Consumer HeadphonesDrivers and RestraintsKey Drivers and RestraintsCompanies to ActionKey Headphone VendorsKey Headphone Vendors (continued)The Last WordThe Last WordLegal DisclaimerThe Frost & Sullivan StoryThe Frost & Sullivan StoryValue Proposition—Future of Your Company & CareerGlobal PerspectiveIndustry Convergence360º Research PerspectiveImplementation ExcellenceOur Blue Ocean Strategy




Keyword1

Keyword2

Keyword3

Related Research

Release Date : 14-Nov-17

Region : Global

Release Date : 06-Oct-17

Region : Global

Release Date : 27-Sep-17

Region : Global

Why Frost & Sullivan

Working with the CEO’s growth team to create a vision based on a transformation growth strategy

Creating content-based digital marketing strategies that leverage our research perspective to differentiate and “tell your story”

Tracking over 1000 emerging technologies and analyzing the impact by industry and application to reveal the companies to watch in each sector

The Frost & Sullivan team is based in our 45 global offices and have developed a powerful global understandings of how industries operate on a global level.