Future Applications of Virtual Reality (Immersive Computing)

Future Applications of Virtual Reality (Immersive Computing)

Emerging Applications and Opportunities for Virtual Reality

RELEASE DATE
30-Dec-2016
REGION
Global
Deliverable Type
Technology Research
Research Code: D77A-01-00-00-00
SKU: IT03173-GL-TR_19248
AvailableYesPDF Download
$4,950.00
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SKU
IT03173-GL-TR_19248

Future Applications of Virtual Reality (Immersive Computing)
Published on: 30-Dec-2016 | SKU: IT03173-GL-TR_19248

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Virtual reality (VR) is an interactive three-dimensional (3D) environment that is computer generated. Immersion into VR is an individual’s perception of having a physical presence in the non-physical world or the virtual world. Technology advancement in in VR in the recent years has led to significant improvements in quality, reductions in overall cost and has attracted deep investments from private companies, federal bodies and other funding organizations globally.

The objective of this research is to understand development trends, offer a technology roadmap for ecosystem participants, identify the key emerging applications across industries, highlight patent and funding trends and assess the future opportunities in the VR space. In brief, this research service provides the following:
a) A brief snapshot on VR and different types of devices associated with VR hardware
b) Evaluate the technology roadmap and understand key insights
c) Development trends impacting mega trends
d) Key emerging application areas across industries
e) Key market participants across industry-specific applications
f) Market sizing and future opportunities
g) Key patent and funding trends in Virtual Reality

1.1 Research Scope

1.2 Research Methodology

1.3 Key Findings

2.1 Why Do We Need Virtual Reality?

2.2 Virtual Reality – Types of devices

3.1 Virtual Reality Technology Roadmap

3.2 Key Insights from Technology Roadmap

3.3 How Virtual Reality Impacts Mega Trends?

4.1 Virtual Reality for the Automotive Industry

4.2 Emerging Application Areas in the Automotive Industry

4.3 Companies Focusing on VR Applications in Automotive Industry

4.4 Virtual Reality for the Healthcare Industry

4.5 Emerging Application Areas in the Healthcare Industry

4.6 Companies Focusing on VR Applications in Healthcare Industry

4.7 Virtual Reality for the Manufacturing Industry

4.8 Emerging Application Areas in the Manufacturing Industry

4.9 Companies Focusing on VR Applications in the Manufacturing Industry

4.10 Virtual Reality for the Aerospace & Defense Industry

4.11 Emerging Application Areas in the Aerospace & Defense Industry

4.12 Companies Focusing on VR Applications in Aerospace & Defense Industry

5.1 Virtual Reality – Global Software Market Potential

5.2 Virtual Reality Application Patent Trends by Year and Region (2013-2016)

5.3 Potential VR Opportunities in the Future

6.1 Key Patents in Virtual Reality

6.1 Key Patents in Virtual Reality (continued)

7.1 Growth Opportunities – Virtual Reality

7.2 Strategic Imperatives for VR Stakeholders

8.1 VR-based Medical Training – Immersive Touch, US

9.1 Analyst Insights

10.1 Key Contacts

10.1 Key Contacts (continued)

Legal Disclaimer

11.1 The Frost & Sullivan Story

11.2 Value Proposition: Future of Your Company & Career

11.3 Global Perspective

11.4 Industry Convergence

11.5 360º Research Perspective

11.6 Implementation Excellence

11.7 Our Blue Ocean Strategy

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Virtual reality (VR) is an interactive three-dimensional (3D) environment that is computer generated. Immersion into VR is an individual’s perception of having a physical presence in the non-physical world or the virtual world. Technology advancement in in VR in the recent years has led to significant improvements in quality, reductions in overall cost and has attracted deep investments from private companies, federal bodies and other funding organizations globally. The objective of this research is to understand development trends, offer a technology roadmap for ecosystem participants, identify the key emerging applications across industries, highlight patent and funding trends and assess the future opportunities in the VR space. In brief, this research service provides the following: a) A brief snapshot on VR and different types of devices associated with VR hardware b) Evaluate the technology roadmap and understand key insights c) Development trends impacting mega trends d) Key emerging application areas across industries e) Key market participants across industry-specific applications f) Market sizing and future opportunities g) Key patent and funding trends in Virtual Reality
More Information
Deliverable Type Technology Research
No Index No
Podcast No
Author Harvin Singh
Industries Information Technology
WIP Number D77A-01-00-00-00
Keyword 1 Future Applications of Virtual Reality
Keyword 2 Virtual reality
Keyword 3 Immersive Computing
Is Prebook No