Growth Opportunities in Materials Technologies for AR/VR Devices

Growth Opportunities in Materials Technologies for AR/VR Devices

Growing Focus on Improving Device Performance in AR/VR Using Soft Material and Nanomaterial Technologies

RELEASE DATE
26-Oct-2022
REGION
Global
Deliverable Type
Technology Research
Research Code: DA6D-01-00-00-00
SKU: CM01984-GL-TR_27011
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Growth Opportunities in Materials Technologies for AR/VR Devices
Published on: 26-Oct-2022 | SKU: CM01984-GL-TR_27011

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Rapid development in digitalization and technological achievements as propelled augmented reality (AR) and virtual reality (VR) beyond the experimental stage. In recent years, the field of AR/VR technology has experienced exponential growth due to its ability to bridge the gap between the physical and digital worlds. However, the technology faces significant challenges that have limited its adoption on a commercial scale.

This study identifies and analyzes research initiatives focused on the development of innovative material technologies that are driving growth opportunities for current and future AR/VR devices. The primary focus is to find new material technologies that can address the limitations associated with AR/VR devices to make them mainstream across different industries. The findings and growth opportunities depicted in this research will help drive economic growth and technological revolution in the material science in AR/VR devices.

Frost & Sullivan has identified five material classes that technology developers are continuously working with to improve their capabilities: polymers, composites, nanomaterials, ceramics, and others (i.e., metals, alloys, and fluids). Although most of these material classes are well known for fabricating AR/VR devices and have a technology readiness level (TRL) of 9, improvements remain a constant need.

Key Points Discussed in This Research

What material advances are needed for widescale adoption of AR/VR technologies?
What are the existing and emerging materials needed to develop advanced AR/VR devices?
How is the comparative landscape composed among different materials for AR/VR devices?
What are the stakeholder activities in materials for AR/VR devices?
What are the growth opportunities for AR/VR technology developers?

Why Is It Increasingly Difficult to Grow?The Strategic Imperative 8™: Factors Creating Pressure on Growth

The Strategic Imperative 8™

The Impact of the Top 3 Strategic Imperatives on Materials for Augmented Reality (AR)/Virtual Reality (VR) Devices

Growth Opportunities Fuel the Growth Pipeline Engine™

Research Methodology

AR and VR Devices: Global Scenario and Application Outlook

Application Landscape for AR and VR Devices

Material Advances Necessary for Widescale Adoption of AR/VR Technologies

Consumer Demand for More Realistic and Practical Augmentation and AR/VR Industry Transformation

Haptic Technology and Feedback Modalities

Current and Emerging Haptic Technologies in AR/VR Devices

Scope Analysis, Segmentation, and Questions the Study Will Answer

Growth Drivers

Growth Restraints

Performance Indicators in AR/VR

The Preference for Electroactive Polymers over Conventional Polymers

The Fabrication Process and the Adoption of Composites in AR/VR

The Impact of the High Sensitivity of Nanomaterials

Ceramic Elastic’s Deformation and Its Adoption in AR/VR

Current and Future Use of Other Materials in AR/VR Devices

Comparative Assessment of Various Material Classes in AR/VR Devices

Technology Developer Investment and Venture Capital Driving Growth in Material Development

Technology Developers Centering on Partnerships and Collaborations to Design New Material Technology For AR/VR

US-Led Patent Filing for Materials Technologies in AR/VR Devices from 2018 to 2022

Patent Filing Activity of AR/VR Device Materials

Growth Opportunity 1: Soft Materials to Advance AR/VR Capabilities

Growth Opportunity 1: Soft Materials to Advance AR/VR Capabilities (continued)

Growth Opportunity 2: New Fabrication Processes for Easy Scaling of AR/VR Components

Growth Opportunity 2: New Fabrication Processes for Easy Scaling of AR/VR Components (continued)

Growth Opportunity 3: Haptic Technologies to Increase Application Potential of AR/VR Devices

Growth Opportunity 3: Haptic Technologies to Increase Application Potential of AR/VR Devices (continued)

Technology Readiness Levels (TRL): Explanation

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Rapid development in digitalization and technological achievements as propelled augmented reality (AR) and virtual reality (VR) beyond the experimental stage. In recent years, the field of AR/VR technology has experienced exponential growth due to its ability to bridge the gap between the physical and digital worlds. However, the technology faces significant challenges that have limited its adoption on a commercial scale. This study identifies and analyzes research initiatives focused on the development of innovative material technologies that are driving growth opportunities for current and future AR/VR devices. The primary focus is to find new material technologies that can address the limitations associated with AR/VR devices to make them mainstream across different industries. The findings and growth opportunities depicted in this research will help drive economic growth and technological revolution in the material science in AR/VR devices. Frost & Sullivan has identified five material classes that technology developers are continuously working with to improve their capabilities: polymers, composites, nanomaterials, ceramics, and others (i.e., metals, alloys, and fluids). Although most of these material classes are well known for fabricating AR/VR devices and have a technology readiness level (TRL) of 9, improvements remain a constant need. Key Points Discussed in This Research What material advances are needed for widescale adoption of AR/VR technologies What are the existing and emerging materials needed to develop advanced AR/VR devices How is the comparative landscape composed among different materials for AR/VR devices What are the stakeholder activities in materials for AR/VR devices What are the growth opportunities for AR/VR technology developers
More Information
Deliverable Type Technology Research
Author Pranjal Tripathi
Industries Chemicals and Materials
No Index No
Is Prebook No
Podcast No
WIP Number DA6D-01-00-00-00