Description
This paper examines how various individuals will spend their free time in the year 2030. This is a particularly relevant area of inquiry at a time when many questions have been raised on the impact on free time from evolving technology such artificial intelligence (AI) and augmented and virtual reality (AR/VR). This paper provides a definition of free time, as well as looks at the drivers and restraints that would lead to a future with more or less free time. It also looks at the various segments of the population that are likely to have more or less free time in the future.
The study serves as a thought piece for how free time may evolve and the emerging opportunities it presents. Free time pursuits range from categories that include entertainment, education, hobbies, side jobs, spirituality, socializing, unpaid work, and relaxation. It provides examples of free time today, and looks at how free time may play out for various segments of the population based on income, age, location, and lifestyle, among other factors.
This paper is the result of primary and secondary research. It has global implications, but is, perhaps, most relevant in North America. Secondary sources for additional reading are also provided.
Author: Lauren Martin-Taylor
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