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09 Feb 2026  |  Global  |  Market Research
Building Technologies and Services Growth Opportunities in the Education Vertical, Global, 2025
Transforming Education Facilities with Intelligent Systems for Comfort, Safety, and Energy Optimization
Education environments are evolving rapidly as institutions embrace digital transformation, sustainability goals, and flexible learning spaces. The future of building technologies in this sector is shaped by trends such as smart campus integration, energy-efficient systems, and enhanced occupant experience through connected solutions. These advance...
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21 Jul 2016  |  Asia Pacific  |  Market Research
Global Gaming Market Tracker—Mobile & Console Gaming Market Forecaster
The Market is Not Similar to What We Know 10 Years Ago
The purpose of this study is to show the global gaming hardware’s unit shipments and the global gaming hardware & software's revenue (per different segments) from 2011 to 2020, with forecast figures from 2016 to 2020. Worldwide gaming hardware’s shipments totalled 28.7 million at the end of 2015, a 10.4 percent decline from 2014. This number expect...
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28 Jun 2023  |  Global  |  Market Research
Growth Opportunities in the Global Video Gaming Market
Rise of Social Gaming and New Technologies Reshape Future Growth Potential
This study covers the global market for video gaming services. Gaming services allow users to play video games by interacting with an interface to get visual feedback. The scope of this study includes gaming solutions offered by providers, such as hardware gaming consoles and software (video games) offered in three types of platforms: conso...
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29 Sep 2023  |  Global  |  Technology Research
Opportunity Assessment of Cloud Gaming Evolution in the 5G and 6G Era
5G/6G Standards and Complementary Infrastructure Enable Cloud Adoption in a Rapidly Evolving Gaming Industry
The cloud gaming sector is set to experience rapid growth because of the improvements in infrastructure and the availability of cost-effective technological solutions. The gaming industry is expanding with the increased adoption of mobile devices and penetration of 5G technology, which will lead to tough competition among gaming companies. Althoug...
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19 Mar 2024  |  Global  |  Frost Radar
Frost Radar™: Video Gaming Headsets, 2024
A Benchmarking System to Spark Companies to Action - Innovation that Fuels New Deal Flow and Growth Pipelines
The Frost Radar for the video gaming headset industry analyzes providers of audio devices specifically designed for gaming purposes that aim to deliver an enhanced gaming experience. This Frost Radar plots 11 selected providers based on 10 Growth and Innovation criteria comprising quantitative and qualitative factors. The vertical Growth ...
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13 Aug 2024  |  Global  |  Customer Research
Growth Opportunities for Advanced Information & Communications Solutions in the Education Vertical
Digital Communications and Collaboration Tools Will Underpin New Ways of Learning
The education sector has seen significant technology-driven transformation. Innovations like communication and collaboration solutions have enriched traditional classrooms by providing access to diverse content and engaging learning environments. Multimedia tools and learning management systems aid comprehension and retention, while virtual and aug...
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29 Jun 2016  |  North America  |  Market Research
Impact of Technology on Education from an End-user and Educator Perspective
This insight discusses the impact of digital learning services on education in North America. For this insight, Frost & Sullivan conducted a series of interviews with educators in North America, including primary and secondary school teachers, administrators and principals, and higher education faculty, heads of departments, and deans, to understan...
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05 Feb 2021  |  Latin America  |  Market Research
Growth Opportunities for Communications, Collaboration, and Contact Center Technologies in the Education Industry
Enabling Key Education Workflows with Pre-packaged and Programmable Communications Solutions to Enhance Student and Teacher Journeys
Frost & Sullivan has identified the education vertical as being ripe for a digital transformation involving the adoption of modern communications and collaboration technologies with the objective of improving operational efficiencies, instructor performance, and students’ experience. The COVID-19-induced need for social distancing unmasked this se...
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09 Dec 2022  |  Global  |  Frost Radar
Frost Radar™: Baggage Management Systems, 2022
A Benchmarking System to Spark Companies to Action—Innovation that Fuels New Deal Flow and Growth Pipelines
Air transport continues to recover as COVID-19 evolves from the pandemic to endemic stage, accelerating the reopening of international borders as governments relax travel restrictions. Frost & Sullivan estimates that 3.54 billion passengers will return to the skies in 2022 (representing 78% of the pre-pandemic load factor of 4.54 billion), with com...
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22 Feb 2018  |  North America  |  Market Research
Global Video Game Systems Market, Forecast to 2023
Platform Differentiation, New Marketing Opportunities, and Innovative Technologies Still Abound in a Mature Market
Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with the s...
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