Growth Opportunities in the Global Video Gaming Market

Growth Opportunities in the Global Video Gaming Market

Rise of Social Gaming and New Technologies Reshape Future Growth Potential

RELEASE DATE
28-Jun-2023
REGION
Global
Research Code: K8D8-01-00-00-00
SKU: EM00355-LA-MT_27820
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Description

This study covers the global market for video gaming services.

Gaming services allow users to play video games by interacting with an interface to get visual feedback.

The scope of this study includes gaming solutions offered by providers, such as hardware gaming consoles and software (video games) offered in three types of platforms: consoles, PCs, and mobile devices.

This study covers both online and offline gaming experiences, both cloud gaming and streaming gaming services are part of the analysis.

The global video gaming market showed high growth years prior to the COVID-19 pandemic (from 10 to 15% every year). With the global economy slowing down and the market reaching its natural limits, Frost & Sullivan expects to see more modest yet steady mid-single-digit growth rates in the forecast period.

Revenue in the video gaming market is expected to bounce back from a decline in 2022 and stabilize growth to a compound annual growth rate (CAGR) of 4.5% from 2022 to 2029 in terms of revenue, driven by the recovery of disposable income and the increasing penetration of mobile devices.

Frost & Sullivan expects the global video gaming market to grow from $206.6 billion in 2022 to $280.65 billion in 2029. The expansion of internet connections, the growing penetration of mobile devices, the rise of social gaming, the growth of esports, cloud gaming's spread, and extended reality (XR) development are some of the main drivers that will help the market grow.

Primary and secondary information, in conjunction with internal information databases, have been used to analyze the market and provide observations and conclusions in this study.

Frost & Sullivan expects that this analysis will provide video gaming companies with valuable insights to increase their footprint and penetration opportunities within the evolving video gaming market.

RESEARCH: INFOGRAPHIC

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Table of Contents

Why is it Increasingly Difficult to Grow?

The Strategic Imperative 8™

The Impact of the Top 3 Strategic Imperatives on the Global Video Gaming Industry

Growth Opportunities Fuel the Growth Pipeline Engine™

Scope of Analysis

Scope of Analysis (continued)

Definitions

Definitions (continued)

Definitions (continued)

Market Segmentation by Platform

Key Competitors

Growth Metrics

Growth Drivers

Growth Driver Analysis

Growth Driver Analysis (continued)

Growth Restraints

Growth Restraint Analysis

Growth Restraint Analysis (continued)

Forecast Assumptions

Forecast Assumptions (continued)

Revenue Forecast—Video Gaming Market

Revenue Forecast—Mobile Gaming

Revenue Forecast—PC Gaming

Revenue Forecast—Console Gaming

Revenue Forecast by Technology Type—Console Gaming

Revenue Forecast by Platform—Mobile/PC/Console

Percent Revenue by Region—Video Gaming

Revenue Forecast Analysis

Revenue Forecast Analysis (continued)

Revenue Analysis by Region

Pricing Trends and Forecast Analysis

Pricing Trends and Forecast Analysis (continued)

Competitive Environment

Key Participants in the Video Gaming Landscape

Key Participants in the Video Gaming Landscape (continued)

Key Participants in the Video Gaming Landscape (continued)

Key Participants in the Video Gaming Landscape (continued)

Growth Opportunities

Growth Opportunity 1—Offering Games on Top of Digital Media Platforms

Growth Opportunity 1—Offering Games on Top of Digital Media Platforms (continued)

Growth Opportunity 2—Boosting In-Game Cosmetics

Growth Opportunity 2—Boosting In-Game Cosmetics (continued)

Growth Opportunity 3—Developing XR Games

Growth Opportunity 3—Developing XR Games (continued)

Growth Opportunity 4—Leveraging Generative AI to Accelerate Innovation

Growth Opportunity 4—Leveraging Generative AI to Accelerate Innovation (continued)

Growth Opportunity 5—Investing in Cloud Gaming

Growth Opportunity 5—Investing in Cloud Gaming (continued)

Growth Opportunity 6—Expanding In-game Advertising in Console and PC Games

Growth Opportunity 6—Expanding In-game Advertising in Console and PC Games (continued)

Growth Opportunity 7—Growing Esports Participation

Growth Opportunity 7—Growing Esports Participation (continued)

Growth Opportunity 8—Incorporating Wider Range of Identities

Growth Opportunity 8—Incorporating Wider Range of Identities (continued)

Your Next Steps

Why Frost, Why Now?

List of Exhibits

Legal Disclaimer

This study covers the global market for video gaming services. Gaming services allow users to play video games by interacting with an interface to get visual feedback. The scope of this study includes gaming solutions offered by providers, such as hardware gaming consoles and software (video games) offered in three types of platforms: consoles, PCs, and mobile devices. This study covers both online and offline gaming experiences, both cloud gaming and streaming gaming services are part of the analysis. The global video gaming market showed high growth years prior to the COVID-19 pandemic (from 10 to 15% every year). With the global economy slowing down and the market reaching its natural limits, Frost & Sullivan expects to see more modest yet steady mid-single-digit growth rates in the forecast period. Revenue in the video gaming market is expected to bounce back from a decline in 2022 and stabilize growth to a compound annual growth rate (CAGR) of 4.5% from 2022 to 2029 in terms of revenue, driven by the recovery of disposable income and the increasing penetration of mobile devices. Frost & Sullivan expects the global video gaming market to grow from $206.6 billion in 2022 to $280.65 billion in 2029. The expansion of internet connections, the growing penetration of mobile devices, the rise of social gaming, the growth of esports, cloud gaming's spread, and extended reality (XR) development are some of the main drivers that will help the market grow. Primary and secondary information, in conjunction with internal information databases, have been used to analyze the market and provide observations and conclusions in this study. Frost & Sullivan expects that this analysis will provide video gaming companies with valuable insights to increase their footprint and penetration opportunities within the evolving video gaming market.
More Information
Author Franco Bernasconi
Industries Entertainment and Media
No Index No
Is Prebook No
Keyword 1 video game market research
Keyword 2 video game industry
Keyword 3 gaming industry growth
Podcast No
WIP Number K8D8-01-00-00-00