Global Video Game Systems Market, Forecast to 2023

Platform Differentiation, New Marketing Opportunities, and Innovative Technologies Still Abound in a Mature Market

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Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with the same purpose, though not requiring a separate television. Examples include Sony’s PlayStation Vita and Nintendo’s Switch, though the latter can also be docked to act as a console. Devices such as smartphones, tablets, or personal computers on which video games can be played are not included in this market definition. Consumers in the video game systems market g

Research Scope

This market insight covers the following:
•    Global market trend analyses, including market drivers and restraints.
•    Detailed unit shipment forecasts for the total media streaming devices market.
•    A competitive landscape, in terms of major participants and market share analysis.

Geographical Segmentation: The global market has been segmented into North America, Latin America (NALA), Europe, the Middle East, and Africa (EMEA), and Asia-Pacific (APAC).

The base year of this video games systems insight is 2017, with forecasts running up to 2023. The research highlights key trends impacting the global video game systems market and outlines future implications.


Research Highlights

The overall video game systems market continues to be defined by three key vendors – Microsoft, Nintendo, and Sony. Sony’s market share grew consistently over the past several years, driven by the ongoing success of the PlayStation 4 and continued loyalty for the PlayStation 3. Microsoft battles Sony in terms of technological specifications, although trailing significantly in terms of unit sales and total deployment. Absent significant upgrades to their consoles until 2017, the total market dipped in 2015 and 2016. We expect sales to recover in 2017 as new consoles come to market from Microsoft, Nintendo, and Sony, coupled with better online experiences and aggressive price competition. Looking forward, we anticipate an overall declining market with surges in years of new console releases or massively popular new games.

Key Conclusion

Frost & Sullivan expects unit shipments for the video games systems market to decrease from 35.6 million in 2017 to 23.7 million in 2023, at a compound annual growth rate (CAGR) of -6.5 percent over the forecast period. There are indications that growth will decline as products on the market are currently “good enough” for many consumers until newer television technologies become more widespread across the globe, compelling games require hardware upgrades, and/or eSports, gameplay streaming, and virtual reality gaming bring more attention to the market.

Table of Contents

Global Video Game Systems Market, Forecast to 2023Executive SummaryKey FindingsMarket Engineering MeasurementsIntroductionIntroductionIntroduction (continued)Global Market Life Cycle AnalysisResearch ScopeMarket Overview—Regions CoveredFrost & Sullivan Digital Media Value Chain CoverageDrivers and Restraints—Video Game Systems MarketDrivers—Impact and DurationRestraints—Impact and DurationForecast and Trends—Video Game Systems MarketMarket Engineering MeasurementsVideo Game Systems—Forecasting MethodologyUnit Shipment ForecastUnit Shipment DiscussionPercent Unit Shipment Forecast by RegionUnit Shipment Forecast by RegionUnit Shipment by Region DiscussionMarket Share and Competitive Analysis—Video Game Systems MarketCompetitive Analysis—Market ShareMarket Share AnalysisCompetitive Structure and Tiers of CompetitionCompetitive EnvironmentGrowth Opportunities and Companies to Action Growth Opportunity 1—eSports/Twitch/YouTube GamingGrowth Opportunity 2—VR/AR GamingGrowth Opportunity 3—4K/HDR Television AdoptionStrategic Imperatives for Success and GrowthConclusion and The Last WordConclusionThe Last Word—PredictionsLegal DisclaimerAppendixList of ExhibitsThe Frost & Sullivan StoryThe Frost & Sullivan StoryValue Proposition—Future of Your Company & CareerGlobal PerspectiveIndustry Convergence360º Research PerspectiveImplementation ExcellenceOur Blue Ocean Strategy




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