Research Scope
This market insight covers the following:
• Global market trend analyses, including market drivers and restraints.
• Detailed unit shipment forecasts for the total media streaming devices market.
• A competitive landscape, in terms of major participants and market share analysis.
Geographical Segmentation: The global market has been segmented into North America, Latin America (NALA), Europe, the Middle East, and Africa (EMEA), and Asia-Pacific (APAC).
The base year of this video games systems insight is 2017, with forecasts running up to 2023. The research highlights key trends impacting the global video game systems market and outlines future implications.
Research Highlights
The overall video game systems market continues to be defined by three key vendors – Microsoft, Nintendo, and Sony. Sony’s market share grew consistently over the past several years, driven by the ongoing success of the PlayStation 4 and continued loyalty for the PlayStation 3. Microsoft battles Sony in terms of technological specifications, although trailing significantly in terms of unit sales and total deployment. Absent significant upgrades to their consoles until 2017, the total market dipped in 2015 and 2016. We expect sales to recover in 2017 as new consoles come to market from Microsoft, Nintendo, and Sony, coupled with better online experiences and aggressive price competition. Looking forward, we anticipate an overall declining market with surges in years of new console releases or massively popular new games.
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