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01 Aug 2022  |  Latin America  |  Market Research
Growth Opportunities for Global Subscription Video on Demand (SVOD) Services
COVID-19 Pandemic Marks a New Era for SVOD as Both Market Demand and Competition Intensify
This study covers the global market for SVOD services that go over the top (OTT), meaning that providers distribute them directly to customers over a public internet connection. The study excludes other means of delivering on-demand content, such as satellite services or internet protocol TV (IPTV). The booming SVOD market presents immense growt...
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08 Jan 2024  |  North America  |  Market Research
Top 10 Growth Opportunities in Digital Content Services, 2024
The Rise of Internet Connectivity, the Natural Need for Individuals to Connect with Others, and Technology Improvements Continue to Boost Digital Content Services
The increase in global internet users, internet traffic, active social media users, and unique mobile phone users is driving digital content growth. In 2023, the industry grew in new global internet users, new active social media users, and unique mobile phone users. By the end of 2023, around two-thirds of the world s population is estimated to be...
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16 Jun 2014  |  Global  |  Market Research
Global Big Data Analytics Market
The Necessary Ingredient to Survive in a Hyper-connected Business Environment
Frost & Sullivan classifies all analytics solutions into 2 broad segments, namely data discovery and visualization (DDV) and advanced analytics (AA). The study discusses the segment architectures, end users, and major components. The regional forecast spans North America and Latin America; Europe, the Middle East, and Africa; and Asia-Pacific marke...
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28 Jun 2023  |  Global  |  Market Research
Growth Opportunities in the Global Video Gaming Market
Rise of Social Gaming and New Technologies Reshape Future Growth Potential
This study covers the global market for video gaming services. Gaming services allow users to play video games by interacting with an interface to get visual feedback. The scope of this study includes gaming solutions offered by providers, such as hardware gaming consoles and software (video games) offered in three types of platforms: conso...
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07 Jun 2018  |  North America  |  Market Research
Global Media and Entertainment Video Transcoders Market, Forecast to 2024
Transitioning to the Cloud from Hardware to Software, Prepping for 4K and HDR, and the Rise of APAC will Affect Future Market Revenue
This study is an update to the global media and entertainment (M&E) video transcoders research with a base year of 2017. Video transcoders are used to convert content from a single input to a broad array of output formats, definitions, resolutions, and file or live formats. This enables video to be delivered to diverse networked and handheld device...
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02 Dec 2019  |  North America  |  Market Research
OTT Streaming Services Recognize the Importance of Making Content Downloadable
Mobile Video Downloads is a Promising Feature for Streaming Platforms
Many of the common problems encountered by viewers are the result of connectivity issues, especially on mobile. Globally, many viewers are plagued by problematic cellular connections that can’t support their on-demand video needs. Studies show that viewers are increasingly impatient, and the lag or buffering that results from insufficient connectiv...
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02 Mar 2015  |  North America  |  Market Research
Video Quality of Service (QoS) Improving but 4K Video is Still a Long Way Off
Bandwidth and QoS Critical for 4K Video Growth
Streaming media is not as tolerant of network delays as static content, primarily because the overriding qualification for streaming delivery is not download speed. Streaming media requires constant bandwidth availability and consistent connection reliability during transmission. There are several areas where providers of technologies and services ...
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19 Dec 2022  |  Global  |  Market Outlook
Top 10 for 2023: Growth Opportunities for the Digital Content Industry
The increase in global internet users, internet traffic, active social media users, and unique mobile phone users has driven digital content growth. In 2022, the industry saw more than 150 million new global internet users, a spike of more than 25% in internet bandwidth, 200+ million new active social media users, and 90+ million unique mobile phon...
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12 Oct 2009  |  Global  |  Market Research
World Digital Broadcast and Cinematography Cameras Market
This study analyses the broadcast and cinematography digital camera market. Frost & Sullivan defines a digital broadcast camera as a device that enables the capture of moving images in a digital format for both indoor (studio) and outdoor broadcast (OB). A digital cinematography camera is defined as a device that captures moving images in a digital...
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01 Sep 2020  |  Global  |  Market Research
Empowering the Future of VR/AR Content Consumption through 5G
Highlighting Industry Use Cases of Immersive Technology
This industry insight covers the opportunity for 5G in relation to the industry-wide adoption of virtual reality (VR) and augmented reality (AR) technology in select use cases. The insight seeks to answer the following questions: What is the status of global 5G deployments? How will 5G help VR/AR technology applications? What are the challenges and...
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