Search results for: 'definitions'
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06 Oct 2020  |  North America  |  Market Research
Strategic Insight into the Future of the Global Mobility Technology Market
The Converging Multi-industry Ecosystem is Moving Toward Opportunities in CASE Mobility
The long-term evolution of mobility systems is expected to be heavily technology-oriented. The future of the mobility industry is underpinned by a vast mobility technology ecosystem consisting of an array of technology market participants, mobility service providers, original equipment manufacturers, and Tier I and II suppliers. The study seeks t...
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10 May 2023  |  North America  |  Market Outlook
Global Shared Mobility Outlook, 2023
Strategic Partnerships and Technology Strategies to Ensure Future Growth Potential
The pandemic has definitely brought about a lot of positive changes in the way people are moving. In this research analytics, we look at some key factors that we think will drive the demand for shared mobility. First is the pandemic-induced digital acceleration. People are now more open to using mobile apps than they were before the pandemic. Secon...
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01 Nov 2022  |  North America  |  Market Research
Business Carrier Ethernet Services Update—United States: 2022
Slowing Revenue Growth Rates Attributed to Pricing Compression and Market Maturity
In this report, Frost & Sullivan focuses on leading service providers of comprehensive business carrier Ethernet services in the US market. This market continues to experience negative Ethernet revenue growth rates primarily due to price compression and market maturity. The report delivers market forecasts for business carrier Ethernet services fro...
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22 Feb 2018  |  North America  |  Market Research
Global Video Game Systems Market, Forecast to 2023
Platform Differentiation, New Marketing Opportunities, and Innovative Technologies Still Abound in a Mature Market
Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with the s...
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24 Mar 2020  |  North America  |  Market Research
North America and LATAM Biostimulants Market, Forecast to 2025
Influence of Biostimulants Inclusion in the Farm Bill and LATAM's Vision to Implement Effective Agricultural Practices will Drive Growth
Crop quality and quantity are influenced by biotic and abiotic factors. Abiotic factors include soil composition, salinity, acidity, temperature, drought, pollution, humidity, rain, wind, and ultraviolet radiation. Stress caused by unfavorable conditions significantly reduces harvest yields, as plants respond to such conditions by using their energ...
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13 Nov 2017  |  North America  |  Megatrends
Transhumanism
How Humans will Think, Behave, Experience, and Perform in Future, and the Implications to Businesses
How will we define humans in future, and how will this new definition change your business? In this study, we look at the foundations of evolving humans: The augmented body—A review of wearables, implantables, and biological enhancements digs into such future technology as contact lenses that can take videos, universal language translator ear b...
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04 Mar 2022  |  North America  |  Market Research
Global Mild-hybrid System Growth Opportunities
Powertrain Electrification is a Global Mega Trend, Where Mild Hybrids Offer a High Growth Potential in the Short Term Before the Move to Electric Propulsion
The automotive industry has been under increasing pressure to improve fuel economy and emissions in the last few years. Emission reduction has become the primary goal with fuel economy being a secondary aspect, in line with the global demand for carbon-neutral mobility. The focus on emission reduction has had a significant impact on the Internal...
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04 Dec 2018  |  North America  |  Market Research
Global Video Game Systems Market, Forecast to 2024
Industry Benefiting from eSports and Gameplay Streaming, While Anticipating Next Generation Consoles for Growth
Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with the s...
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04 May 2017  |  North America  |  Market Research
Global Set-top Box Market, Forecast to 2021
High Demand for Hybrid Set-top Boxes and Ongoing Upgrade Cycles for Feature-rich Devices Drive Growth and Innovation
Set-top box vendors are focused on supporting devices that enable seamless rendering of high-quality video on a powerful user interface. The global set-top box market crossed 272 million in unit shipments in 2016 and is expected to grow to 323.9 million units at a compound annual growth rate (CAGR) of 2.9% (2016-2021). The ongoing analog switch-off...
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22 Dec 2022  |  North America  |  Megatrends
Growth Opportunities Driven by Gender Neutrality
Gender-sensitive Business Models for Transformational Growth
In the last few years, the practice of identifying someone based on their gender has lost importance. People have realized the extent of gender-based discrimination in society, in the workplace, and in the marketplace. More and more people have chosen to declare themselves nonbinary, to avoid being confined by the traditional definition of male or ...
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