Search results for: 'television viewership dial'
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29 Feb 2008  |  North America  |  Market Research
North American Outbound Dialing Markets
This study discusses market and technology trends and provides market sizing, market shares and forecasts for premise-based and hosted applications serving the North American Outbound Dialing market. Among the types of outbound (telephony) contact methods are predictive, preview, and power dialing. This research study provides vendors with valuable...
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17 Apr 2007  |  North America  |  Market Research
IPTV-Personalizing Television - North American IPTV Services Market
The major driver behind IPTV or telco TV is a response to cable operators launching VoIP and creating a bundle of video, data and voice services. Initially, the IPTV experience will be similar to the broadcast TV experience in order to attract customers to an enhanced experience and then over time, new applications will be introduced in an evo...
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02 Apr 1999  |  North America  |  Market Research
United States 10-10-XXX Dial-Around Service Markets
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10 Dec 2018  |  North America  |  Market Research
Global Media Streaming Devices Market, Forecast to 2024
Streaming Services Hasten Cord-cutting Transition from Pay TV to Direct-to-consumer Model While Smart TVs Limit Stand-alone Devices
Media streaming devices are connected, unmanaged devices whose primary purpose is to receive on-demand content via the Internet and display it on a television screen. Demand for media streaming devices was originally derived from cord-cutters looking for convenient, cost-effective ways to access entertainment content with a lean-back experience. Me...
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02 Dec 2019  |  North America  |  Market Research
OTT Streaming Services Recognize the Importance of Making Content Downloadable
Mobile Video Downloads is a Promising Feature for Streaming Platforms
Many of the common problems encountered by viewers are the result of connectivity issues, especially on mobile. Globally, many viewers are plagued by problematic cellular connections that can’t support their on-demand video needs. Studies show that viewers are increasingly impatient, and the lag or buffering that results from insufficient connectiv...
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10 Feb 2020  |  North America  |  Market Research
United States Pay TV Subscriber Churn Analysis, Forecast to 2024
Intensely Competitive Environment and a Proliferation of OTT Alternatives Leading to Subscriber Losses
This study is part of the Frost & Sullivan Digital Media research, with a base year of 2018 and a focus on pay TV market dynamics in the United States. Pay television is a video viewing service where content from multiple broadcasters, production houses and TV channels are transmitted through cable, satellite and/or ADSL/VDSL/fiber. Consumers pay a...
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22 Feb 2018  |  North America  |  Market Research
Global Video Game Systems Market, Forecast to 2023
Platform Differentiation, New Marketing Opportunities, and Innovative Technologies Still Abound in a Mature Market
Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with the s...
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02 Dec 2019  |  North America  |  Market Research
YouTube Continues Its Impressive Growth Momentum in 2019
YouTube Reaches More 18-49 year Olds in an Average Week Than All Cable TV Networks Combined
YouTube has the highest share in reach and watch time among all ad supported OTT platforms. According to Nielsen, more than half of 18- to 49-year-olds in the US are either light viewers of TV or do not subscribe at all. Over 90% of these people watch YouTube. Watch time of YouTube on television screens alone tops 250 million hours per day. YouTube...
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04 Dec 2018  |  North America  |  Market Research
Global Video Game Systems Market, Forecast to 2024
Industry Benefiting from eSports and Gameplay Streaming, While Anticipating Next Generation Consoles for Growth
Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with the s...
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20 Jun 2025  |  North America  |  Tracker
North American Consumer Communication Services Tracker, Q2 2024
Subscriber, Revenue, Net Add (Loss), Projection, and Market Share Tracker for Future Growth Potential of Broadband, Video, Voice, and Wireless Services
The North American consumer communication services tracker for Q2 2024 provides detailed information about several consumer communication service companies in the United States and Canada. The aggregated data—delivered by country, technology, and company—includes subscriber, revenue, net add (loss), projection, and industry share for the broadband,...
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