Global Training and Simulation Competitive Landscape, 2021–2029

Global Training and Simulation Competitive Landscape, 2021–2029

Commercial Companies and Service Providers will Increasingly Enter the Market as Low Costs Drive the Rapid Development of Commerci

RELEASE DATE
01-Oct-2021
REGION
North America
Research Code: MG3A-01-00-00-00
SKU: AE01528-NA-MT_26027
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Description

The training and simulation market will continue to grow and evolve as countries continue to move away from live training to virtual and constructive systems. The market has shown strong resilience to the effects of the COVID-19 pandemic, and a decline in live training capabilities has led to greater adoption of virtual solutions to offset a loss in capabilities. The training and simulation market continues to be an important adopter of commercial off-the-shelf technologies as the commercial industry has demonstrated faster development of technologies at more affordable costs than the defense industry. As a result, non-traditional companies such as Microsoft have entered the market (it provides the Hololens virtual reality headset system for US Army training purposes). Commercial gaming technologies are also seeing increased uptake to enhance planning and training capabilities; for instance, the UK Defense Science and Technology Laboratory (DSTL)'s use of Slitherine Software's commercial video games.
This Frost & Sullivan study briefly explores changing trends in the training and simulation market; it analyzes the impact of the changing geopolitical landscape, the economic turbulence, and the evolving military doctrine on the market. The study focuses on the global market and its growth over the next 10 years. It is broken down into regions and segments of training system and training service. The study covers these changes at a macro global level. The market is further investigated in terms of key competitors and their shares.

Future expectations covered in the study include the prioritization of rapid prototyping and development cycles with upgrades through software packages to reduce the overhead costs of upgrading physical training systems. The gradual adoption of live, virtual, and constructive (LVC) architectures and strategies, with an emphasis on the upgrade and the integration of legacy training systems, is also examined. The United States will continue to be the main innovator in terms of adoption and direction of new training doctrine, with NATO countries and other allies following suit. With escalating global tensions and the nature of warfare shifting toward a more grey and hybrid model, training and simulation requirements are also changing and capability development is being reprioritized. This is evident from the focus on cyber and electromagnetic activities (CEMA) as Western countries are falling behind the capabilities of both Russia and China, which are highly active in the CEMA domain. As a result, training and simulation systems must include these capabilities and keep pace with developments within military organizations.

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Table of Contents

Why Is It Increasingly Difficult to Grow?

The Strategic Imperative 8™

The Impact of the Top Three Strategic Imperatives on the Training and Simulation Market

Growth Opportunities Fuel the Growth Pipeline Engine™

Analysis Factsheet

Market Overview

Market Evolution

Demand Overview: 2020–2029

Key Programs: 2020–2021

Research Scope

Segmentation

Key Questions This Study Answers

Forecasting Approach

Market Dashboard

Market Dashboard (continued)

Key Growth Metrics

Growth Drivers

Growth Driver Analysis

Growth Driver Analysis (continued)

Growth Restraints

Growth Restraint Analysis

Growth Restraint Analysis (continued)

Growth Restraint Analysis (continued)

Total Market Analysis

Revenue Forecast by Region

Revenue Forecast by Domain

Global Driving Contracts and Programs

Revenue Forecast Analysis by Region

Revenue Forecast Analysis by Region (continued)

Competitive Environment

Revenue Share

Market Share Analysis

Key Competitors

Supplier Landscape

Global Supply Chain—Market Penetration

Global Market Share

Key Growth Metrics

Regional Considerations

Geopolitical Trends and Issues

Conflicts and Threats

Market Dashboard

Competitive Environment

Notable Opportunities

Regional Market—Top 5 Countries

Strategic Conclusions

Key Growth Metrics

Regional Considerations

Geopolitical Trends and Issues

Conflicts and Threats

Market Dashboard

Competitive Environment

Notable Opportunities

Regional Market—Top 5 Countries

Strategic Conclusions

Key Growth Metrics

Regional Considerations

Geopolitical Trends and Issues

Conflicts and Threats

Market Dashboard

Competitive Environment

Notable Opportunities

Regional Market—Top 5 Countries

Strategic Conclusions

Key Growth Metrics

Regional Considerations

Geopolitical Trends and Issues

Conflicts and Threats

Market Dashboard

Competitive Environment

Notable Opportunities

Regional Market—Top 5 Countries

Strategic Conclusions

Key Growth Metrics

Regional Considerations

Geopolitical Trends and Issues

Conflicts and Threats

Market Dashboard

Competitive Environment

Notable Opportunities

Regional Market—Top 5 Countries

Strategic Conclusions

Key Growth Metrics

Regional Considerations

Geopolitical Trends and Issues

Conflicts and Threats

Market Dashboard

Competitive Environment

Notable Opportunities

Regional Market—Top 3 Countries

Strategic Conclusions

Key Growth Metrics

Regional Considerations

Geopolitical Trends and Issues

Conflicts and Threats

Market Dashboard

Competitive Environment

Notable Opportunities

Regional Market—Top 5 Countries

Strategic Conclusions

Growth Opportunity 1—Early Involvement in Global LVC Strategies

Growth Opportunity 1—Early Involvement in Global LVC Strategies (continued)

Growth Opportunity 2—Entry of Non-traditional COTS Companies

Growth Opportunity 2—Entry of Non-traditional COTS Companies (continued)

Growth Opportunity 3—Adoption of Commercial Game Engines

Growth Opportunity 3—Adoption of Commercial Game Engines (continued)

Growth Opportunity 4—AR and VR Applications

Growth Opportunity 4—AR and VR Applications (continued)

Strategic Imperatives for Success and Growth

The Last Word—3 Big Predictions

Additional Frost & Sullivan Sources of Information on Training and Simulation

Abbreviations

Abbreviations (continued)

List of Exhibits

List of Exhibits (continued)

List of Exhibits (continued)

List of Exhibits (continued)

List of Exhibits (continued)

Legal Disclaimer

Related Research
The training and simulation market will continue to grow and evolve as countries continue to move away from live training to virtual and constructive systems. The market has shown strong resilience to the effects of the COVID-19 pandemic, and a decline in live training capabilities has led to greater adoption of virtual solutions to offset a loss in capabilities. The training and simulation market continues to be an important adopter of commercial off-the-shelf technologies as the commercial industry has demonstrated faster development of technologies at more affordable costs than the defense industry. As a result, non-traditional companies such as Microsoft have entered the market (it provides the Hololens virtual reality headset system for US Army training purposes). Commercial gaming technologies are also seeing increased uptake to enhance planning and training capabilities; for instance, the UK Defense Science and Technology Laboratory (DSTL)'s use of Slitherine Software's commercial video games. This Frost & Sullivan study briefly explores changing trends in the training and simulation market; it analyzes the impact of the changing geopolitical landscape, the economic turbulence, and the evolving military doctrine on the market. The study focuses on the global market and its growth over the next 10 years. It is broken down into regions and segments of training system and training service. The study covers these changes at a macro global level. The market is further investigated in terms of key competitors and their shares. Future expectations covered in the study include the prioritization of rapid prototyping and development cycles with upgrades through software packages to reduce the overhead costs of upgrading physical training systems. The gradual adoption of live, virtual, and constructive (LVC) architectures and strategies, with an emphasis on the upgrade and the integration of legacy training systems, is also examined. The United States will continue to be the main innovator in terms of adoption and direction of new training doctrine, with NATO countries and other allies following suit. With escalating global tensions and the nature of warfare shifting toward a more grey and hybrid model, training and simulation requirements are also changing and capability development is being reprioritized. This is evident from the focus on cyber and electromagnetic activities (CEMA) as Western countries are falling behind the capabilities of both Russia and China, which are highly active in the CEMA domain. As a result, training and simulation systems must include these capabilities and keep pace with developments within military organizations.
More Information
No Index No
Podcast No
Author Alexander Clark
Industries Aerospace, Defence and Security
WIP Number MG3A-01-00-00-00
Is Prebook No
GPS Codes 9000-A1