Search results for: 'virtual reality for sensor'
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30 Dec 2016  |  Global  |  Technology Research
Future Applications of Virtual Reality (Immersive Computing)
Emerging Applications and Opportunities for Virtual Reality
Virtual reality (VR) is an interactive three-dimensional (3D) environment that is computer generated. Immersion into VR is an individual’s perception of having a physical presence in the non-physical world or the virtual world. Technology advancement in in VR in the recent years has led to significant improvements in quality, reductions in overall ...
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Special Price $3,712.50 save 25 %
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20 Jan 2026  |  Global  |  Market Research
Evolution of Extended Reality in Automotive, Global, 2025–2031
Driving Innovation Through Virtual Prototyping, Immersive Training, and Smart XR Workflows
This study focuses on the transformative impact of extended reality (XR) and its evolution in the global automotive industry from 2025 to 2031. XR encompasses virtual reality), augmented reality, and mixed reality. It has been driving a paradigm shift across the value chain, enabling immersive design, accelerated prototyping, and enhanced customer ...
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27 Feb 2025  |  Global  |  
Evolution of Extended Reality (XR) in Retail, Global, 2024-2030
XR Market is Reshaping Retail with Hyper-personalized Immersive Customer Experiences
This study focuses on the extended reality (XR) platform market and its evolution in the retail space. XR encompasses immersive technologies like VR (virtual reality), AR (augmented reality), and MR (mixed reality). Retail includes brick-and-mortar stores, e-commerce platforms, and omnichannel retailers. In retail, XR has been transforming the ...
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Special Price $2,205.00 save 10 %
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03 Apr 2026  |  Global  |  Market Research
Evolution of Global Extended Reality (XR) Technologies, 2025–2032
XR is Driving a New Growth Cycle as Value Shifts from Devices to Software and Monetization
The global extended reality (XR) market is entering a new growth cycle, shifting from device-led adoption toward software-, platform-, and monetization-driven expansion. While headset shipments remain cyclical and closely tied to hardware refresh cycles, value creation is increasingly driven by scalable XR software platforms, recurring subscription...
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03 Feb 2026  |  Global  |  Technology Research
Enterprise Metaverse: Building Digital Twins and Virtual Collaboration Platforms
Innovation, Applications, and Future Opportunities
This report examines the enterprise metaverse as an emerging enterprise-grade platform that unifies digital twins and collaborative applications to support advanced operational, engineering, workforce, and customer-facing objectives. As organizations expand remote operations, intelligent asset management, and immersive design practices, the converg...
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10 Feb 2025  |  Global  |  Customer Research
Evaluating the Perceptions and Use of Immersive Technologies and the Metaverse
Highlights from the 2024 Frost & Sullivan Global IT Decision-Makers Survey
Frost & Sullivan conducts an annual survey of IT and business decision-makers regarding their views of technologies, such as immersive services, the metaverse, the internet of things, artificial intelligence, and the cloud. This report leverages the information collected in Frost & Sullivan’s 2024 IT Decision-Makers Survey to analyze the percepti...
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Special Price $4,455.00 save 10 %
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28 Jun 2017  |  Asia Pacific  |  Market Research
Australian Edutech Market—Key Trends, Technologies, and Opportunities, Forecast to 2022
Digital Transformation is Accelerating Innovation Across Institutions
The Edutech market is predicted to grow at a CAGR of 3.0% during 2016–2022 from A$1.45 billion to A$1.73 billion. This growth will be driven by changes in the demand of the student body which is requiring a more digitised and seamless learning and campus experience, greater competition amongst universities, as well as increased participation in ter...
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Special Price $2,250.00 save 25 %
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23 Jan 2026  |  Global  |  Customer Research
Evaluating the Perceptions and Use of Immersive Technologies and the Metaverse
Highlights from the 2025 Frost & Sullivan Global IT Decision-Makers Survey
Frost & Sullivan conducts an annual survey of IT and business decision-makers regarding their views of technologies including immersive services, the metaverse, the internet of things, artificial intelligence, and the cloud. This report leverages information collected in the 2025 IT survey to analyze perceptions and use of immersive technologies an...
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24 Feb 2026  |  Global  |  Market Research
Top 10 Growth Opportunities in Distribution Infrastructure and Delivery for 2026
A Transformation Journey in Frost & Sullivan’s Digital Content Services, Global, 2026
The distribution infrastructure and delivery sector is undergoing a profound transformation, driven by the explosive growth of digital content consumption, the proliferation of edge computing, and the relentless evolution of security threats in an increasingly interconnected world. The focus in this sector has shifted from simply moving data effici...
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07 Oct 2025  |  Global  |  Market Research
Location-Based Entertainment, 2024–2031
Immersive Video Provides Novel Experiences to Drive Transformational Growth
Location-based entertainment (LBE) refers to immersive video installations that leverage technology and a shared environment to create engaging experiences not typically achievable in homes. Immersive video LBE uses high-resolution, wide field of view domed and wall displays, and/or virtual reality (VR), augmented reality (AR), mixed reality (MR), ...
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