USD
  • GBP GBP
  • CNY CNY
  • EUR EUR
  • INR INR
  • JPY JPY
  • MYR MYR
  • ZAR ZAR
  • KRW KRW
  • THB THB
Frost & Sullivan Frost & Sullivan
  • ABOUT US
  • CONTACT US
  • SIGN IN
  • REGISTER
  • PARTNER LOGIN
    • CDS.frost.com
    • Member.frost.com
  • USD
    • GBP GBP
    • CNY CNY
    • EUR EUR
    • INR INR
    • JPY JPY
    • MYR MYR
    • ZAR ZAR
    • KRW KRW
    • THB THB
  • INDUSTRIES
    • Aerospace, Defence and Security
      Aerospace Systems
      • Air Traffic Management (ATM)
      Airlines & Airports
      Space
      Security
      • Mass Transportation Security
      Defence
      • C4ISR

      Explore more Categories

    • Automotive
      Automotive
      • Aftermarket
      • Automotive IoT
      • Business Strategy and Innovation
      • Chassis, Safety & Autonomous
      • Connected Car
      • Commercial Vehicle Telematics
      • Fleet and Leasing
      • New Mobility
      • On-Road and Offroad Commercial Vehicles
      • Powertrain

      Explore more Categories

    • Transportation and Logistics
      Transportation and Logistics
      • Logistics Infrastructure
      • Freight Transportation
      • Storage and Warehousing
      • Freight Forwarding
      • Contract Logistics
      Rail
      • Information Systems
      • Infrastructure
      • Rolling Stock
      • Passenger Transportation
      • Freight Transportation

      Explore more Categories

    • Chemicals and Materials
    • Food and Agriculture
    • Electronics and Sensors
      Electronics and Sensors
      • Semiconductor
      • Electronic Devices
      • Sensors & Instrumentation
      • Instrumentation
      • Communications Test

      Explore more Categories

    • Energy
      Energy
      • Oil & Gas
      • Power Generation
      • Critical Power
      • Grids
      • Energy Storage
      • Distributed Energy
      • Others

      Explore more Categories

    • Environment
      Water
      • Water Utilities & Smart Solutions
      • Industrial Water Services
      Homes and Buildings
      • Energy Management
      • Smart Buildings
      • Smart Cities
      • Connected Living
      Waste Management
      • Waste to Value

      Explore more Categories

    • Healthcare
      Life Sciences
      • Clinical Diagnostics and Research Tools
      • Pharmaceuticals and Biotech
      Healthcare
      • Medical Imaging & Informatics
      • Advanced Medical Technologies
      • Digital Health

      Explore more Categories

    • Industrial Automation
      Automation
      • Industrial Hardware
      • Industrial Software
      • Industrial
      • Welding
      Process Control
      • Pumps
      • Valves
      • Compressors
      Power Transmission
      • Electric Drives
      • Motion Controllers
      • Electric Motors
      • Mechanical Components
      Fluid Automation
      • Pnuematic Equipment
      • Hydraulic Equipment

      Explore more Categories

    • Test and Measurement Instrumentation
      Test and Measurement Instrumentation
      • Electronic Measurement
      • Analytical Instrumentation
      • Condition Monitoring
      • Nondestructive Testing
      • Dimensional Metrology

      Explore more Categories

    • Information Technology
      Information Technology
      • Authentication
      • Network Security
      • IT Services and Applications
      • Contact Centers
      • Kiosks and Retail Systems

      Explore more Categories

    • Telecom
      Unified Communications and Collaboration (UCC)
      • Communications Endpoints
      • Communications CPE Services
      • Enterprise Communications Software
      • Hybrid Architectures
      • Networking and Communications Infrastructure
      • Premises-based Systems
      Telecom
      • Mobile and Wireless Communications
      • Communications Services
      • Enterprise Communications
      • Satellite Communications

      Explore more Categories

    • Entertainment and Media
      Entertainment and Media
      • Digital Media
      • Media
      • Advertising
      • Broadcast Television
      • Cinema
      • OTT Video and TV Everywhere
      • Pay TV (Cable, DTH, IPTV)

      Explore more Categories

    • Metals and Minerals
    • Personal Protective Equipment
    • Macroeconomics
      Macroeconomics
      • Country Profile
      • Economic Outlook
      • Economic Tracker

      Explore more Categories

  • THEMES
    AI

    Artificial Intelligence - AI

    Artificial Intelligence involves the science and engineering of developing intelligent machines

    iiot

    Industrial Internet of things - IIOT

    The manufacturing world is at a cusp of a new revolution that will redefine conventional business models

    IOT

    Internet of things - IOT

    IoT will have a major impact on businesses and consumers in the future

    BigDATA

    Big Data and Analytics

    The world is creating 2.5 exabytes of data daily

    Cloud

    Cloud Computing

    Our research seeks to connect-the-dots across multiple trends

    Robotics

    Robotics

    Personal Robots are Set to Be a $19 Billion Market

    Brexit

    Brexit Analysis

    Strategic Analysis of BREXIT and its Implications to Industries, Economies and Societies

    Femtech

    Femtech Market Research

    Time for a Digital Revolution in the Women’s Health Market

  • SERVICES
    Services

    Industry Research Database - iFrost

    iFrost is a digital platform for interactive and dynamic reporting of data.

    Subscription - Industry Research

    The TOEs are a great source of information which gives corporates critical information on companies to action for their strategic investments either as an open source platform or to collaborate and to develop successful products

  • CART
  • Home
  • Gamification in the Automotive Industry, Forecast to 2025
loading please wait

Gamification in the Automotive Industry, Forecast to 2025

The Global Gamification Market will Reach $14.5 Billion in 2025

Frost & Sullivan
3712.5000 USD https://store.frost.com/gamification-in-the-automotive-industry-forecast-to-2025.html
RELEASE DATE
14-Jul-2017
REGION
North America
Research Code: K0E8-01-00-00-00
SKU: AU01511-NA-MR_20422
Request Sample

USD 4,950.00

USD 3,712.50 save 25 %

* Required Fields

USD 4,950.00

USD 3,712.50 save 25 %

Pay by invoice

ENQUIRE NOW
  • Description
  • Infographics
  • Table of Contents
  • List of Figures & Charts
  • Request Sample

Description

Gamification technologies help businesses to drive sales, improve return on investment (ROI), support employee interaction, and provide high customer satisfaction, and they are preferred across major industry verticals such as healthcare and automotive. The increasing penetration of smartphones, customized services, tech-savvy customers, the growing digitalization, and technology advancements compel the automotive industry to integrate gamification technologies. Wearables, virtual reality (VR), augmented reality (AR), biometrics, gesture recognition, graffiti walls, rotoscope technology, QR codes, holographic projection, cloud-based mobile, and Web applications are the key gamification technologies used across the automotive digitalization pillars of digital retailing, mobility-as-a-service (MaaS), connected and autonomous cars, industry4.0, and connected supply chain. The market will record a CAGR of 23.20%, from $1.8 billion to $14.5 billion (2016-2025). Telematics and connected services, eco games and the growing social network, and OEM and technology companies' collaborative solutions and converging technologies, such as the advent of AI, machine learning, and biometrics, are the key trends driving gamification in the automotive industry. The convergence of gamification technologies in automotive provides an exciting space for OEMs and tier 1 suppliers to pursue different forms of products and services.

For example: Nissan's Nismo Watch and Bosch's Kuri digital assistant. Globally, NA and EU lead the way in terms of gamification across industry verticals. Gamification technologies are widely used for strategic maneuvering, social media engagements, training, marketing, and branding. Gamification deployment models include software-as-a-service (SaaS), custom software models (on-premise applications), and software and hardware-coupled deployment models (reward cards used in stores to redeem points). Business model adoption varies based on the application, platform, game mechanics, number of end users, components, and aesthetics. Pay Per View, Pay Per Click, subscription to access content, SaaS, platform-as-a-service (PaaS), long-term contracts, and fixed fees are some of the key business models. Scope: The aim of this study is to research and analyze the implications of gamification concepts and the influence of advanced technologies on the automotive industry. This study identifies how gamification technologies can be used across the key automotive digitalization pillars.

Objectives:
•     To provide an overview of the different types of gamification technologies, such as wearables, AR , VR, biometrics, and cloud-based applications.
•     To offer a geographical analysis of the market across various industries
•     To furnish a detailed analysis of the various gamification technologies used across the automotive digitalization pillars.
•     To provide an in-depth analysis of the key automotive OEM, tier 1 supplier, and technology companies' gamification initiatives

RESEARCH: INFOGRAPHIC

This infographic presents a brief overview of the research, and highlights the key topics discussed in it.
Click image to view it in full size

Table of Contents

Executive Summary

Gamification in the Automotive Industry—Key Findings

Global Gamification Market Forecast to 2025

Key Trends Driving Gamification in the Automotive Industry

Gamification across Automotive Digitalization Pillars

Key Automotive OEM and Tier 1 Initiatives in Gamification

Executive Summary—Comparison of 2016 and 2025

Research Scope, Objectives, Background, and Methodology

Research Scope

Research Aim and Objectives

Research Background

Research Methodology

Frost & Sullivan—CES 2017 Interviews

Gamification Technologies Used in the Automotive Industry—An Overview

Gamification is Underpinned by Digital Technologies

Technology 1—Wearables in Automotive Gamification

Technology 2—AR and VR in Automotive Gamification

Technology 3—Biometrics and Gesture Recognition

Biometrics Transforming the Automotive Industry

Technology 4—Cloud-based Mobile and Web Applications

Technology 5—Gamification Used in Auto Shows and Expos

Gamification across Automotive Digitalization Pillars

Gamification Used across Automotive Digitalization Pillars

Pillar A—Gamification Technology Used in Automotive Digital Retailing

Pillar B—Gamification Technology Used in MaaS

Pillar C—Gamification Technology in Connected and Autonomous Cars

Pillar D—Gamification Technology Used in Automotive Industry 4.0

Role of Gamification across the Connected Supply Chain

Pillar E—Gamification Technology in the Connected Supply Chain

Automotive Gamification—Growth Opportunities and Companies to Action

Geographical Market Analysis across Industries

Global Gamification Market Forecast to 2025

Gamification across Industry Verticals—An Overview

Automotive Gamification—Interdependence on Other Industry Verticals

Growth Opportunity—Disruptive Technologies and Business Models

Automotive Gamification—Disruptive Technologies and Companies

Strategic Imperatives of Gamification for the Automotive Industry

Automotive OEM, Tier 1 Supplier, and Technology Company Gamification Initiatives

Automotive OEMs’ Gamification Initiatives

Automotive Tier 1s and Technology Companies’ Gamification Initiatives

Apple’s Gamification Initiatives

Alphabet Inc. and Subsidiaries Related to Gamification

Key Vendors’ Profiling—Technology / Start-up Companies

Profile 1—Inglobe Technologies

Profile 2—RE’FLEKT GmbH

Profile 3—Badgeville

Profile 4—Bunchball

Profile 5—Playbasis

Key Conclusions

Key Conclusions

The Last Word—3 Big Predictions

Legal Disclaimer

Appendix

Market Engineering Methodology

Table of Acronyms Used

List of Figures
  • 1. Future of Gamification in the Automotive Industry: Key Trends, Global, 2016-2025
  • 2. Future of Gamification in the Automotive Industry: Automotive Digitalization Pillars, Global, 2016–2025
  • 3. Future of Gamification in the Automotive Industry: OEM and Tier 1 Initiatives, Global, 2016-2020
  • 4. Future of Gamification in the Automotive Industry: Current versus Future, Global, 2016-2025
  • 5. Future of Gamification in the Automotive Industry: List of Key Participants, Global, 2017
  • 6. Future of Gamification in the Automotive Industry: Digital Technologies, Global, 2016–2025
  • 7. Future of Gamification in the Automotive Industry: Wearbles, Global, 2016–2025
  • 8. Future of Gamification in the Automotive Industry: AR and VR, Global, 2016–2025
  • 9. Future of Gamification in the Automotive Industry: Biometrics, Global, 2016-2025
  • 10. Future of Gamification in the Automotive Industry: Biometrics in Automotive, Global, 2016-2025
  • 11. Future of Gamification in the Automotive Industry: Cloud Applications, Global, 2016-2025
  • 12. Future of Gamification in the Automotive Industry: Auto Shows and Expos, Global, 2016–2025
  • 13. Future of Gamification in the Automotive Industry: Digitalization Pillars, Global, 2016-2025
  • 14. Future of Gamification in the Automotive Industry: Digital Retailing, Global, 2016–2025
  • 15. Future of Gamification in the Automotive Industry: MaaS, Global, 2016–2025
  • 16. Future of Gamification in the Automotive Industry: Connected and Autonomous Cars, Global, 2016–2025
  • 17. Future of Gamification in the Automotive Industry: Industry4.0, Global, 2016–2025
  • 18. Future of Gamification in the Automotive Industry: Gamification and Supply Chain, Global, 2016–2025
  • 19. Future of Gamification in the Automotive Industry: Connected Supply Chain, Global, 2016-2025
  • 20. Future of Gamification in the Automotive Industry: Geographical Analysis, Global, 2016–2025
  • 21. Future of Gamification in the Automotive Industry: Gamification and Industry Verticals, Global, 2016–2025
  • 22. Future of Gamification in the Automotive Industry: Automotive and Other Verticals, Global, 2016–2025
  • 23. Future of Gamification in the Automotive Industry: Growth Opportunity, Global, 2016–2025
  • 24. Future of Gamification in the Automotive Industry: Disruptive Companies, Global, 2016–2025
  • 25. Future of Gamification in the Automotive Industry: Strategic Imperatives, Global, 2016–2025
  • 26. Future of Gamification in the Automotive Industry: OEM Initiatives, Global, 2016–2025
  • 27. Future of Gamification in the Automotive Industry: Apple’s Initiatives, Global, 2016–2025
  • 28. Future of Gamification in the Automotive Industry: Alphabet’s Initiatives, Global, 2016–2025
  • 29. Future of Gamification in the Automotive Industry: Inglobe Technologies, Global, 2016
  • 30. Future of Gamification in the Automotive Industry: RE’FLEKT, Global, 2016
  • 31. Future of Gamification in the Automotive Industry: Badgeville, Global, 2016
  • 32. Future of Gamification in the Automotive Industry: Playbasis, Global, 2016
  • 33. Future of Gamification in the Automotive Industry: Key Conclusions, Global, 2016-2025
List of Charts
  • 1. Gamification Market: Revenue Forecast, Global, 2016 and 2025
Request Sample
Related Research

GROWTH OPPORTUNITIES IN AUTONOMOUS VEHICLES, LIDAR, NEURAL NETWORKS, AND BATTERIES

Release Date: 26-Feb-21
Region: Global

Adaptation of Adjacent Retail Initiatives Driving Automotive Retail Digitalization

Release Date: 19-Feb-21
Region: Europe

Partial, Semi-autonomous Driving and EU General Safety Regulation Set to Propel Global Driver Monitoring System Market

Release Date: 16-Feb-21
Region: North America

Integration of Connected Farming Solutions is Driving Telematics Adoption in the Agricultural Machinery Sector

Release Date: 4-Feb-21
Region: Global

Life Cycle and Total Cost of Ownership (TCO) Analysis of Heavy, Medium, and Light Duty Trucks in Europe

Release Date: 2-Feb-21
Region: Europe

Digital Transformation Enabling the New York Smart City Future

Release Date: 1-Feb-21
Region: North America

GROWTH OPPORTUNITIES IN AUTONOMOUS VEHICLES, LIDAR, NEURAL NETWORKS, AND BATTERIES

Release Date: 29-Jan-21
Region: Global

Sustainable Transformation Enabling the Future of Paris as a Smart City

Release Date: 29-Jan-21
Region: Europe

Intelligent Mobility, Japan, 2020

Release Date: 20-Jan-21
Region: North America

Disruptive Technologies and Innovative Business Models Transforming the Transport Management System Market in India

Release Date: 11-Jan-21
Region: South Asia, Middle East & North Africa
CCBot/2.0 (https://commoncrawl.org/faq/)
Popular Topics

wireless charging market

wearable technology market

cardiovascular devices market

packaged food industry

astaxanthin market

solar energy market

neuromodulation market

artificial lift market

virtual reality market

emulsifier market

Gamification in the Automotive Industry, Forecast to 2025
×

Price:
Actual Price:
Our price is lower than the manufacturer's "minimum advertised price." As a result, we cannot show you the price in catalog or the product page.

You have no obligation to purchase the product once you know the price. You can simply remove the item from your cart.
Our price is lower than the manufacturer's "minimum advertised price." As a result, we cannot show you the price in catalog or the product page.

You have no obligation to purchase the product once you know the price. You can simply remove the item from your cart.
our company
  • Frost.com
  • About Frost & Sullivan
  • Privacy Policy
  • Sitemap
  • FAQ
  • Return Policy
  • Disclaimer
  • How to Shop
  • Contact Us
Global presence
  • North America
  • Latin America
  • Middle East
  • Europe, Israel & Africa
  • Asia Pacific
  • South Asia
Global locations
connect with us
Sign up for newsletter and updates
Close
Close
Close
Close
Close
Close
Close
Research Deliverables
  • Market Research
  • Technology Research
  • Mega Trends Research
  • Tracker
  • Strategic Forecasting
  • Market Outlet Research
  • Customer Research
  • Database and Economic
  • Analyst Briefings
Industries
  • Aerospace Market Research
  • Defence Market Research
  • Security Market Research
  • Automative Market Research
  • Transportation Market Research
  • Chemicals Market Research
  • Materials Market Research
  • Energy Market Research
  • Enviornment Market Research
  • Food Market Research
  • Agriculture Market Research
  • Healthcare Market Research
  • Industrial Automation Market Research
  • Information Technology Market Research
  • Telecom Market Research
  • Media Market Research
  • Metals and Minerals Market Research
  • Personal Protective Equipment Research
  • Test and Measurement Market Research
Themes
  • Artificial Intelligence Market Research
  • IIOT Market Research
  • IOT Market Research
  • Big Data Analytics Market Research
  • Robotics Market Research
  • Brexit
  • Femtech Market Research
  • Fintech
© 2021 Frost & Sullivan. All Rights Reserved.

Login

 
Forgot Your Password?
loading please wait

Don't have an account? Create One!


Forgot Your Password?

Enter your Email Address here to receive a link to change password.

loading please wait

New User? Sign Up

If you are an existing frost.com user, please register using the same email for seamless access

Please Fill Recaptcha To Continue
loading please wait

Already have an account? Login!


Please Enter your twitter email

loading please wait
Already have an account? Login!

Connect With LinkedIn

Use your Linkedin account to login or register within our store.You're just one click away.