Military Training and Simulation Trends 2016–2030

Military Training and Simulation Trends 2016–2030

New Capabilities and Concepts for Live Virtual Constructive and Distributed Synthetic Training Environments

RELEASE DATE
10-Aug-2016
REGION
Global
Deliverable Type
Market Research
Research Code: 9AB0-00-36-00-00
SKU: AE01183-GL-MR_18883
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Description

It is extremely costly to use traditional live training exercises and almost impractical to bring together all the force elements to provide the ‘train as you fight, fight as you train’ experience required to meet the operational challenges faced by the armed forces. During the next 10–15 years, new capabilities and technologies such as Battlespace of Things, advance networked combat platforms, cyber warfare, and human-machine interfaces will require new approaches to maximise training outcomes. The aim of this report is to explore the operational capabilities and technology requirements that are driving the armed forces to adopt Live Virtual Constructive (LVC) and distributed Synthetic Training Environment (STE) in the near future.

Table of Contents

Market Definitions

Key Findings

Training and Simulation Drivers—Global Instability

Training and Simulation Drivers—Operational Readiness

Training and Simulation Drivers—New Capabilities

Training and Simulation Drivers—Networking

Training and Simulation Drivers—Networking (continued)

Training and Simulation Drivers—New Technologies

Training and Simulation Drivers—New Technologies (continued)

Training and Simulation Drivers—New Interfaces

Training and Simulation Drivers—New Interfaces (continued)

Training and Simulation Challenges

Training and Simulation Challenges Explained

Evolution of Training and Simulation

LVC and STE Timeline

Training and Simulation Case Study 1

Training and Simulation Case Study 2

Training and Simulation Case Study 3

Training and Simulation Case Study 4

Training and Simulation Case Study 5

Insight Conclusions

Legal Disclaimer

List of Abbreviations

The Frost & Sullivan Story

Value Proposition: Future of Your Company & Career

Global Perspective

Industry Convergence

360º Research Perspective

Implementation Excellence

Our Blue Ocean Strategy

It is extremely costly to use traditional live training exercises and almost impractical to bring together all the force elements to provide the ‘train as you fight, fight as you train’ experience required to meet the operational challenges faced by the armed forces. During the next 10–15 years, new capabilities and technologies such as Battlespace of Things, advance networked combat platforms, cyber warfare, and human-machine interfaces will require new approaches to maximise training outcomes. The aim of this report is to explore the operational capabilities and technology requirements that are driving the armed forces to adopt Live Virtual Constructive (LVC) and distributed Synthetic Training Environment (STE) in the near future.
More Information
Deliverable Type Market Research
No Index No
Podcast No
Author Scott Clark
Industries Aerospace, Defence and Security
WIP Number 9AB0-00-36-00-00
Is Prebook No