Augmented and Virtual Reality Applications in Healthcare

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The Augmented Reality (AR) market, although in its early stages, has been growing rapidly since the last two years. The next 5 years will produce diverse AR content from varied fields and industries and affordable solutions for consumers. AR enterprise applications and subsequent subscription models will boost revenue for start-up companies in this market. The prominent barrier to widespread adoption of AR technology within the healthcare sector is a concern for privacy. Medical education and staff training will remain the principal AR application in healthcare. As multi-sensory learning has always been beneficial in transmitting information, many industries are expected to turn to AR as the prominent source of instructional learning.

Table of Contents

Augmented and Virtual Reality Applications in HealthcareExecutive SummaryExecutive Summary—Key FindingsResearch ScopeKey Questions This Study Will AnswerIntroduction to Augmented Reality/Virtual Reality (AR/VR)Augmented Reality—Definition, Types, Applications, Capabilities, and Uses in HealthcareAmbient Interactivity Technology SegmentationDistinguishing Augmented Reality from Virtual RealityAugmented Reality Applications Across IndustriesAugmented Reality Applications Across Industries (continued)Drivers, Bottlenecks, and Challenges in ARDrivers for AR Technology AdoptionBottlenecks for AR Technology AdoptionChallenges that Need to be Addressed for AR to Support Medical TasksAugmented Reality Applications Healthcare-focused Augmented Reality Apps in Android and Apple StoresApplication Areas of Augmented Reality in HealthcareApplication Areas of Augmented Reality in Healthcare (continued)Application Areas of Augmented Reality in Healthcare (continued)Application Areas of Augmented Reality in Healthcare (continued)Mapping Impact of Functionalities with Potential Use Cases of Augmented Reality in HealthcareScientific Literature Supporting AR Applications in Surgical TechniquesPotential Use Cases of AR/VR in Healthcare—Behavioral Modification, Medication Adherence, and PTSD* TherapyPotential Future Uses of AR/VR in HealthcareAugmented Reality—Timeline for AdoptionAugmented and Virtual Reality—Market SceneAugmented and Virtual Reality Market Scene—Consistently Varying Market ForecastsAugmented and Virtual Reality Market SceneAugmented and Virtual Reality Market Scene (continued)Augmented and Virtual Reality Market Scene (continued)Comparison of Augmented and Virtual Reality—Patents and Invention TrendsAugmented and Virtual Reality—Top 10 Patent Holders (Inventions and Patent Publications) in 2015Augmented and Virtual Reality—Top 10 Patent Holders (Inventions and Patent Publications) in 2015 (continued)Augmented and Virtual Reality—Total AR/VR Patents Filed Under Medical Applications Category in 2014Augmented and Virtual Reality—Top 5 Startups with Highest Patent Publications in AREcosystem of Augmented and Virtual Reality CompaniesEcosystem of Augmented and Virtual Reality CompaniesEcosystem of AR/VR Companies—Medical Realities, LENSAR, Mimic, and Eon RealityEcosystem of AR/VR Companies—ODG, Infinity AR, Vivid Vision, and Deepstream VREcosystem of AR/VR Companies—Microsoft HoloLens Types of Augmented Reality Companies in the EcosystemBusiness Models of Competitors at Varied Levels in AR/VR Mobile Value ChainKey Conclusions and Recommendations Key ConclusionsKey Conclusions (continued)Strategies for Success While Building a AR/VR Centric Business ModelConcluding ThoughtsLegal DisclaimerAppendix List of Companies Used in this StudyThe Frost & Sullivan StoryThe Frost & Sullivan StoryValue Proposition—Future of Your Company & CareerGlobal PerspectiveIndustry Convergence360º Research PerspectiveImplementation ExcellenceOur Blue Ocean Strategy




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