Entertainment and Media
The global Entertainment and Media industry is navigating a period of rapid change. The rise of streaming platforms, digital content distribution, and immersive media technologies are driving significant shifts in the market. To stay at the forefront and capitalize on new opportunities, businesses need access to the latest market research and insights.
Frost & Sullivan delivers comprehensive market research reports for the Entertainment and Media sector, featuring detailed market forecasts, industry trend analyses, competitive benchmarks, and future growth opportunity assessments. Our reports are meticulously prepared by leading industry analysts, using a robust methodology that combines both primary and secondary data sources....
Key Topics Covered:
3D Design & Animation:
- Software Market: 3D modeling software market, Animation software industry trends, 3D design tools growth 2024, Animation software innovation, 3D modeling software forecast
- Gaming Audio: Gaming headset market trends, Video gaming audio gear, Gaming headset industry forecast, Innovation in gaming headsets, Video gaming headset growth 2024
Digital Content Services:
- Market Trends: Digital content services trends, Content services market growth, Innovation in digital content, Digital content opportunities 2024, Content services industry forecast
- Strategy: Digital content strategy trends, Content services strategic growth, Innovation in digital content strategy, Strategic imperatives content 2024, Digital content services analysis
Virtual Reality & Extended Reality (XR):
- Medical Applications: Medical VR training solutions, VR in medical education, Medical VR industry trends, Healthcare VR growth forecast, Innovation in medical VR
- Hardware:
- Personal Use: Extended reality hardware market, XR devices industry trends, Personal XR hardware growth, Innovation in XR technology, XR hardware market forecast 2023
- Commercial Use: Commercial XR hardware market, Extended reality devices trends, Innovation in commercial XR, XR hardware market growth 2023, Commercial XR solutions forecast
Metaverse:
- Market Analysis: Immersive tech market trends, Metaverse adoption and use, VR and AR market growth, Metaverse industry analysis, Immersive technology innovation
- Government Applications: Metaverse government opportunities, Government use of metaverse, Innovation in public sector metaverse, Metaverse growth for governments, Metaverse applications in government
Digital Advertising & Marketing:
- Demand-Side Platforms (DSPs): Demand-side platforms market, DSP industry trends 2023, Digital advertising DSP growth, Innovation in demand-side platforms, DSP market forecast 2023
Content Delivery Networks (CDNs):
- Industry Trends: CDN industry trends, Content delivery network growth, CDN market forecast, Innovation in CDN technology, CDN industry evolution
Digital Signage:
- Market & Solutions: Digital signage market trends, Signage solutions industry growth, Innovation in digital signage, Digital signage market forecast, Signage technology trends 2023
Content Security:
- Digital Media Security: Digital media security market, Anti-piracy solutions growth, Content security industry trends, Innovation in media security, Anti-piracy services forecast
Enterprise Video Platforms:
- Market & Technology: Enterprise video platform trends, Video platforms market growth, Innovation in enterprise video, Video platform industry forecast, Enterprise video solutions 2023
Account-Based Marketing (ABM):
- Market & Technology: ABM platform market trends, Account-based marketing growth, ABM platforms industry forecast, Innovation in ABM technology, ABM solutions market 2024
For further information on Frost & Sullivan’s research or to speak to one of our team of growth experts about your company’s future growth needs please contact us.
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14 Jun 2024  |  North America  |  Frost Radar
Frost Radar™: Account-based Marketing Platforms, 2024
A Benchmarking System to Spark Companies to Action - Innovation that Fuels New Deal Flow and Growth Pipelines
The Frost Radar on account-based marketing (ABM) platforms analyzes providers that offer technology platforms, tools, and services created to streamline and optimize the execution of ABM strategies. ABM is a strategic approach in which a business targets its marketing efforts on a specific set of high-value accounts through personalized engagement...
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19 Jan 2024  |  North America  |  Market Research
Evaluating the Perceptions and Use of Immersive Technologies and the Metaverse
Highlights from the 2023 Frost & Sullivan Global IT Decision Makers Survey
Frost & Sullivan conducts an annual survey of IT and business decision-makers regarding their views of different technologies, such as immersive services, the metaverse, the Internet of Things, artificial intelligence, and the cloud. This report leverages the information collected on Frost & Sullivan s 2023 IT Decision Makers Survey to analyze t...
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06 Oct 2022  |  North America  |  Frost Radar
Frost Radar™: Computer Vision—2022
A Benchmarking System to Spark Companies to Action—Innovation that Fuels New Deal Flow and Growth Pipelines
Frost & Sullivan’s global team of analysts and consultants research a wide range of industries. Primary and secondary analysis spans the entire value chain, identifying organizations that consistently develop new growth strategies based on a visionary understanding of the future and a proven ability to effectively address emerging challenges and op...
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25 Mar 2022  |  North America  |  Market Research
Customer Perspectives on QoE (Quality of Experience) for Streaming Video
QoE Has Become a Key Competitive Differentiator for Streaming Companies
The primary goals of this research are to highlight how important video quality is to broadcasters, publishers, and OTT platforms with regards to their monetization strategy. It also showcases how QoE (quality of experience) can have a positive or negative impact to their business and how easily it can be measured. With video delivery having imp...
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24 Dec 2019  |  North America  |  Market Research
Global Blu-ray Media and Players Market, Forecast to 2025
4K/HDR/Dolby Atmos will Ensure Continued Relevance of Blu-ray Players and Media Despite Consumer Shift to OTT Streaming Services
Blu-ray technology vendors face significant challenges stemming from the continued momentum of over-the-top (OTT) video streaming—the fastest-growing segment of the home video market. The seemingly inevitable consumer transition from physical disc to digital video content consumption via OTT services is negatively impacting the sales of Blu-ray pla...
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12 Dec 2019  |  North America  |  Market Research
Global PC Market, Forecast to 2025
Vendors Must Target Opportunities in the Enterprise Segment and Leverage the Broader Mobility and Cloud Computing Trends
The PC market will continue to decline over the forecast period. Market saturation in developed markets is a significant barrier to growth. Brutal price competition and ongoing pressure from competing alternative devices negatively impact the long-term market outlook. The PC market faces persistent challenges from rapidly changing consumer PC buyin...
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10 Dec 2018  |  North America  |  Market Research
Global Media Streaming Devices Market, Forecast to 2024
Streaming Services Hasten Cord-cutting Transition from Pay TV to Direct-to-consumer Model While Smart TVs Limit Stand-alone Devices
Media streaming devices are connected, unmanaged devices whose primary purpose is to receive on-demand content via the Internet and display it on a television screen. Demand for media streaming devices was originally derived from cord-cutters looking for convenient, cost-effective ways to access entertainment content with a lean-back experience. Me...
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04 Dec 2018  |  North America  |  Market Research
Global Video Game Systems Market, Forecast to 2024
Industry Benefiting from eSports and Gameplay Streaming, While Anticipating Next Generation Consoles for Growth
Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with the s...
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18 Sep 2018  |  North America  |  Market Research
Global Routers, Switchers, and Master Controls Market, Forecast to 2023
Market Consolidation and Convergence of Product Offerings Drive Market Growth
This study on the routers, switchers, and master controls market covers software and hardware point solutions as well as comprehensive, large-scale value based applications that support the video production and broadcasting needs of consumers. The global market generated $656.6 million in 2017, and is expected to grow at a compound annual growth ra...
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07 Jun 2018  |  North America  |  Market Research
Global Media and Entertainment Video Transcoders Market, Forecast to 2024
Transitioning to the Cloud from Hardware to Software, Prepping for 4K and HDR, and the Rise of APAC will Affect Future Market Revenue
This study is an update to the global media and entertainment (M&E) video transcoders research with a base year of 2017. Video transcoders are used to convert content from a single input to a broad array of output formats, definitions, resolutions, and file or live formats. This enables video to be delivered to diverse networked and handheld device...
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