Entertainment and Media Market Research Reports

The global Entertainment and Media industry is navigating a period of rapid change. The rise of streaming platforms, digital content distribution, and immersive media technologies are driving significant shifts in the market. To stay at the forefront and capitalize on new opportunities, businesses need access to the latest market research and insights.

Frost & Sullivan delivers comprehensive market research reports for the Entertainment and Media sector, featuring detailed market forecasts, industry trend analyses, competitive benchmarks, and future growth opportunity assessments. Our reports are meticulously prepared by leading industry analysts, using a robust methodology that combines both primary and secondary data sources....

Key Topics Covered:

3D Design & Animation:

  • Software Market: 3D modeling software market, Animation software industry trends, 3D design tools growth 2024, Animation software innovation, 3D modeling software forecast
  • Gaming Audio: Gaming headset market trends, Video gaming audio gear, Gaming headset industry forecast, Innovation in gaming headsets, Video gaming headset growth 2024

Digital Content Services:

  • Market Trends: Digital content services trends, Content services market growth, Innovation in digital content, Digital content opportunities 2024, Content services industry forecast
  • Strategy: Digital content strategy trends, Content services strategic growth, Innovation in digital content strategy, Strategic imperatives content 2024, Digital content services analysis

Virtual Reality & Extended Reality (XR):

  • Medical Applications: Medical VR training solutions, VR in medical education, Medical VR industry trends, Healthcare VR growth forecast, Innovation in medical VR
  • Hardware:
    • Personal Use: Extended reality hardware market, XR devices industry trends, Personal XR hardware growth, Innovation in XR technology, XR hardware market forecast 2023
    • Commercial Use: Commercial XR hardware market, Extended reality devices trends, Innovation in commercial XR, XR hardware market growth 2023, Commercial XR solutions forecast

Metaverse:

  • Market Analysis: Immersive tech market trends, Metaverse adoption and use, VR and AR market growth, Metaverse industry analysis, Immersive technology innovation
  • Government Applications: Metaverse government opportunities, Government use of metaverse, Innovation in public sector metaverse, Metaverse growth for governments, Metaverse applications in government

Digital Advertising & Marketing:

  • Demand-Side Platforms (DSPs): Demand-side platforms market, DSP industry trends 2023, Digital advertising DSP growth, Innovation in demand-side platforms, DSP market forecast 2023

Content Delivery Networks (CDNs):

  • Industry Trends: CDN industry trends, Content delivery network growth, CDN market forecast, Innovation in CDN technology, CDN industry evolution

Digital Signage:

  • Market & Solutions: Digital signage market trends, Signage solutions industry growth, Innovation in digital signage, Digital signage market forecast, Signage technology trends 2023

Content Security:

  • Digital Media Security: Digital media security market, Anti-piracy solutions growth, Content security industry trends, Innovation in media security, Anti-piracy services forecast

Enterprise Video Platforms:

  • Market & Technology: Enterprise video platform trends, Video platforms market growth, Innovation in enterprise video, Video platform industry forecast, Enterprise video solutions 2023

Account-Based Marketing (ABM):

  • Market & Technology: ABM platform market trends, Account-based marketing growth, ABM platforms industry forecast, Innovation in ABM technology, ABM solutions market 2024

For further information on Frost & Sullivan’s research or to speak to one of our team of growth experts about your company’s future growth needs please contact us.

  1. 24 Dec 2018  |  North America  |  Market Research

    Edge Computing Helps Scale Low-latency Live Streaming Despite Challenges

    Live Streaming has some Inherent Challenges that Impact Infrastructure Requirements Differently than Traditional VOD Delivery

    There is plenty of market interest in how edge computing can be used to deliver next generation OTT viewing experiences with low latency. Traditional HTTP streaming formats such as HLS and MPEG-DASH have gained wide acceptance, making it relatively easy to reach viewers on almost any viewing device at global scale. However, these formats have signi...

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  2. 24 Dec 2018  |  North America  |  Market Research

    Edge Technologies Can Help Video Infrastructure That is Not Ready For 5G

    Any Solution to the OTT Capacity Gap Will, First and Foremost, Need to Address the Needs of the Global Wireless Streaming Consumer

    One of the challenges facing the market today is the OTT capacity gap – the looming challenge of delivering streaming video to consumers when the performance improvements of current streaming video technology are fading as market demand for delivery capacity is skyrocketing. Promising new hardware technologies such as 5G and SPUs can be configure...

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  3. 24 Dec 2018  |  North America  |  Market Research

    More Graphics Required in Live Video Streams to Enhance User Experience

    Data-driven Animations have always been too Costly and Complex to do Well in a Live Broadcast Environment

    Live OTT productions demand distinct graphic production tools, not systems that were created for broadcast. Despite the continual advancements in streaming video quality, comparatively little has changed in the web video production space – at least in terms of overlay graphics. OTT viewers either get the same graphics as the television feed (whic...

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  4. 10 Dec 2018  |  North America  |  Market Research

    Global Media Streaming Devices Market, Forecast to 2024

    Streaming Services Hasten Cord-cutting Transition from Pay TV to Direct-to-consumer Model While Smart TVs Limit Stand-alone Devices

    Media streaming devices are connected, unmanaged devices whose primary purpose is to receive on-demand content via the Internet and display it on a television screen. Demand for media streaming devices was originally derived from cord-cutters looking for convenient, cost-effective ways to access entertainment content with a lean-back experience. Me...

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  5. 04 Dec 2018  |  North America  |  Market Research

    Global Video Game Systems Market, Forecast to 2024

    Industry Benefiting from eSports and Gameplay Streaming, While Anticipating Next Generation Consoles for Growth

    Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with t...

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  6. 04 Dec 2018  |  North America  |  Market Research

    Global Tablet Devices Market, Forecast to 2023

    Not Gone Yet—Tablet Devices See Promise in Enterprise Use Cases and Subsidizing Deals with Carriers

    Tablets are a category of mobile devices that provide advanced capabilities on a larger (6"+) screen but do not have traditional integrated phone functionality. Tablets run complete operating system software that provides a standardized interface and platform for application developers. Global tablet device unit shipment reached 170.7 million in 20...

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  7. 28 Nov 2018  |  North America  |  Market Research

    Global Set-Top Box Market, Forecast to 2023

    Increasing Cost of Production and End-user Consolidation Restrict Growth in this Near-mature Market

    Increasing cost of production and end-user consolidation restrict growth in this near-mature market. Set-top box vendors are focused on supporting devices that enable seamless rendering of high-quality video on a powerful user interface. The global set-top box market crossed 249.4 million in unit shipment in 2018 and is expected to grow to 297.3 mi...

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  8. 19 Nov 2018  |  North America  |  Market Research

    Global Big Data Analytics Market, Forecast to 2023

    Market Consolidation and Convergence in Product Offerings are Key Themes Driving Market Progression

    This study on Big Data Analytics (BDA) classifies the market into 2 major categories: Data Discovery and Visualization (DDV) and Advanced Analytics (AA). The BDA market accounted for $8.5 billion in 2017, and is expected to grow at a Compound Annual Growth Rate (CAGR) of 29.7% to $40.6 billion by 2023.The market is driven by organizations realizing...

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  9. 28 Sep 2018  |  North America  |  Market Research

    Hardware May Fix the OTT Infrastructure Challenge Rather Than Better Video Compression

    Hardware Offload of Streaming Video Appears to be the Best Way to Address the Looming Capacity Gap

    New offerings in the market by companies such as Hellastorm have the potential to change the way video is distributed. Their solution in particular takes the core functionality of an entire streaming video server and implemented it on a chip the company calls the “Stream Processing Unit”, which eliminates software layers from the data path. The...

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  10. 28 Sep 2018  |  North America  |  Market Research

    The Challenges with Ultra-Low Latency Delivery for Real-Time Applications

    New vendors in the Market are Taking Products from the Private Networking Space and Using it to Solve Problems with the Public Internet

    For the past 20 years, CDNs have dominated the content delivery space when it comes to delivering video on the Internet. Third-party CDNs focus on layers 4-7 in the OSI stack which includes things such as caching and TCP protocol optimization. For ultra-low latency applications, layers 4-7 do not help, which is why many CDNs are looking at other te...

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