Entertainment and Media

The pervasiveness of media in business is a reality today, redefining the way organizations interact and engage with customers in a way not imagined in the previous decade. Business are gaining the ability to enable cross-platform repurposing and monetization of digital content, creating an extended economy based on television, video, advertising, publishing, mobile and the Internet. Innovation in technologies and system integrator partnerships is crucial to expand growth potential globally.

Frost & Sullivan’s Digital Transformation research and consulting programs look at the advent of newer technologies and their impact on organizations, disrupting old processes and enabling a new horizon of opportunities for companies to turn around old, fragmented business segments into a transformed consumer-centric service approach. Our digital media coverage spans all products and services in the content value chain-- from content acquisition to processing, management, delivery, protection, monitoring, analytics and customer experience.

We work closely with the world’s largest media networks, publishers, agencies, service operators, as well as technology providers and start-ups to help them find their footing in this sea of change. Tailored, customized solutions provide clients with the best strategies for growth, supported by the right key data points researched to meet the client’s needs and the specific engagement. Our research spans broadly across the sector and provides deep insights into specific markets in the most significant areas of IT and the digital media industry.

  1. 04 Dec 2018  |  North America

    Global Video Game Systems Market, Forecast to 2024

    Industry Benefiting from eSports and Gameplay Streaming, While Anticipating Next Generation Consoles for Growth

    Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with t...


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  2. 04 Dec 2018  |  North America

    Global Tablet Devices Market, Forecast to 2023

    Not Gone Yet—Tablet Devices See Promise in Enterprise Use Cases and Subsidizing Deals with Carriers

    Tablets are a category of mobile devices that provide advanced capabilities on a larger (6"+) screen but do not have traditional integrated phone functionality. Tablets run complete operating system software that provides a standardized interface and platform for application developers. Global tablet device unit shipment reached 170.7 million in 20...


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  3. 28 Nov 2018  |  North America

    Global Set-Top Box Market, Forecast to 2023

    Increasing Cost of Production and End-user Consolidation Restrict Growth in this Near-mature Market

    Increasing cost of production and end-user consolidation restrict growth in this near-mature market. Set-top box vendors are focused on supporting devices that enable seamless rendering of high-quality video on a powerful user interface. The global set-top box market crossed 249.4 million in unit shipment in 2018 and is expected to grow to 297.3 mi...


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  4. 19 Nov 2018  |  North America

    Global Big Data Analytics Market, Forecast to 2023

    Market Consolidation and Convergence in Product Offerings are Key Themes Driving Market Progression

    This study on Big Data Analytics (BDA) classifies the market into 2 major categories: Data Discovery and Visualization (DDV) and Advanced Analytics (AA). The BDA market accounted for $8.5 billion in 2017, and is expected to grow at a Compound Annual Growth Rate (CAGR) of 29.7% to $40.6 billion by 2023.The market is driven by organizations realizing...


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  5. 28 Sep 2018  |  North America

    Hardware May Fix the OTT Infrastructure Challenge Rather Than Better Video Compression

    Hardware Offload of Streaming Video Appears to be the Best Way to Address the Looming Capacity Gap

    New offerings in the market by companies such as Hellastorm have the potential to change the way video is distributed. Their solution in particular takes the core functionality of an entire streaming video server and implemented it on a chip the company calls the “Stream Processing Unit”, which eliminates software layers from the data path. The...


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  6. 28 Sep 2018  |  North America

    The Challenges with Ultra-Low Latency Delivery for Real-Time Applications

    New vendors in the Market are Taking Products from the Private Networking Space and Using it to Solve Problems with the Public Internet

    For the past 20 years, CDNs have dominated the content delivery space when it comes to delivering video on the Internet. Third-party CDNs focus on layers 4-7 in the OSI stack which includes things such as caching and TCP protocol optimization. For ultra-low latency applications, layers 4-7 do not help, which is why many CDNs are looking at other te...


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  7. 28 Sep 2018  |  North America

    The Current Infrastructure Strategy to Support OTT Services is not Economically Sustainable

    The Most Daunting Challenge Facing the Streaming Media Industry Currently – The Capacity Gap – Must be Urgently Addressed

    There is a significant challenge facing the streaming video industry today. This problem will get more acute as time passes unless significant technological innovations can change the economics of how video is distributed. The challenge, which is the capacity gap, is that the continued improvement in the performance of streaming infrastructure is n...


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  8. 28 Sep 2018  |  North America

    Every Publisher and Broadcaster Must Proactively Address the Challenges Posed by Bots

    Media and Broadcast Companies are Witnessing Attacks by Bots and Need a Strategy to Address this Rapidly Growing Challenge

    Bots are creating problem for all segments of the online world, including the media. Publishing and broadcast industries and companies have to ask themselves, what impact are bots having to their business and what is that costing content owners. Bot mitigation is one of those technologies that typically fall under the security heading of CDNs that...


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  9. 26 Sep 2018  |  South Asia, Middle East & North Africa

    OTT Video Services Market, MENA, 2017–2022

    Market Growing with Rising Connectivity, Strategic Bundling and Influx of Regional Content

    The OTT video market in the MENA region is at the cusp of mass adoption owing to the ever-expanding internet connectivity and smartphone usage. The market is still evolving in terms of content offerings and business models as the region hosts a diverse demography. However, the volatile geopolitical situation has dampened socioeconomic progress in t...


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  10. 26 Sep 2018  |  South Asia, Middle East & North Africa

    State of the Video Industry, MENA, 2017–2022

    OTT Video Market Gaining Traction, While Pay TV Subscriptions Shrink on the Back of Geopolitical Crisis

    This study recounts the evolving video industry in MENA with the uptake of online video streaming, rise of HD channels and a sluggish Pay TV market. Media companies are plagued by falling advertising revenues, a rich free-to-air (FTA) offering and the additional pressure to launch OTT services to remain competitive in this environment. Global OTT p...


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