Entertainment and Media

The pervasiveness of media in business is a reality today, redefining the way organizations interact and engage with customers in a way not imagined in the previous decade. Business are gaining the ability to enable cross-platform repurposing and monetization of digital content, creating an extended economy based on television, video, advertising, publishing, mobile and the Internet. Innovation in technologies and system integrator partnerships is crucial to expand growth potential globally.

Frost & Sullivan’s Digital Transformation research and consulting programs look at the advent of newer technologies and their impact on organizations, disrupting old processes and enabling a new horizon of opportunities for companies to turn around old, fragmented business segments into a transformed consumer-centric service approach. Our digital media coverage spans all products and services in the content value chain-- from content acquisition to processing, management, delivery, protection, monitoring, analytics and customer experience.

We work closely with the world’s largest media networks, publishers, agencies, service operators, as well as technology providers and start-ups to help them find their footing in this sea of change. Tailored, customized solutions provide clients with the best strategies for growth, supported by the right key data points researched to meet the client’s needs and the specific engagement. Our research spans broadly across the sector and provides deep insights into specific markets in the most significant areas of IT and the digital media industry.

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24 Dec 2018  |  North America

Edge Computing Helps Scale Low-latency Live Streaming Despite Challenges

Live Streaming has some Inherent Challenges that Impact Infrastructure Requirements Differently than Traditional VOD Delivery

There is plenty of market interest in how edge computing can be used to deliver next generation OTT viewing experiences with low latency. Traditional HTTP streaming formats such as HLS and MPEG-DASH have gained wide acceptance, making it relatively easy to reach viewers on almost any viewing device at global scale. However, these formats have signi...

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24 Dec 2018  |  North America

OTT Services in Africa Threaten to Derail Broadband Investments by Taxing Local ISPs

Africa's ISPs are being Squeezed by Consumers Who Demand Lower Broadband Pricing While Comsuming More Video at Higher Quality

Local ISPs in Africa can’t keep the pipes open without OTT content giants contributing pro-rata to the finances needed for the network upgrades that are required to deliver their content at the quality they expect. ISPs expect the free ride to come to an end for such OTT giants, especially in markets like Africa where broadband infrastructure is ...

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10 Dec 2018  |  North America

Global Media Streaming Devices Market, Forecast to 2024

Streaming Services Hasten Cord-cutting Transition from Pay TV to Direct-to-consumer Model While Smart TVs Limit Stand-alone Devices

Media streaming devices are connected, unmanaged devices whose primary purpose is to receive on-demand content via the Internet and display it on a television screen. Demand for media streaming devices was originally derived from cord-cutters looking for convenient, cost-effective ways to access entertainment content with a lean-back experience. Me...

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04 Dec 2018  |  North America

Global Tablet Devices Market, Forecast to 2023

Not Gone Yet—Tablet Devices See Promise in Enterprise Use Cases and Subsidizing Deals with Carriers

Tablets are a category of mobile devices that provide advanced capabilities on a larger (6"+) screen but do not have traditional integrated phone functionality. Tablets run complete operating system software that provides a standardized interface and platform for application developers. Global tablet device unit shipment reached 170.7 million in 20...

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04 Dec 2018  |  North America

Global Video Game Systems Market, Forecast to 2024

Industry Benefiting from eSports and Gameplay Streaming, While Anticipating Next Generation Consoles for Growth

Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with t...

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28 Nov 2018  |  North America

Global Set-Top Box Market, Forecast to 2023

Increasing Cost of Production and End-user Consolidation Restrict Growth in this Near-mature Market

Increasing cost of production and end-user consolidation restrict growth in this near-mature market. Set-top box vendors are focused on supporting devices that enable seamless rendering of high-quality video on a powerful user interface. The global set-top box market crossed 249.4 million in unit shipment in 2018 and is expected to grow to 297.3 mi...

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19 Nov 2018  |  North America

Global Big Data Analytics Market, Forecast to 2023

Market Consolidation and Convergence in Product Offerings are Key Themes Driving Market Progression

This study on Big Data Analytics (BDA) classifies the market into 2 major categories: Data Discovery and Visualization (DDV) and Advanced Analytics (AA). The BDA market accounted for $8.5 billion in 2017, and is expected to grow at a Compound Annual Growth Rate (CAGR) of 29.7% to $40.6 billion by 2023.The market is driven by organizations realizing...

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28 Sep 2018  |  North America

Every Publisher and Broadcaster Must Proactively Address the Challenges Posed by Bots

Media and Broadcast Companies are Witnessing Attacks by Bots and Need a Strategy to Address this Rapidly Growing Challenge

Bots are creating problem for all segments of the online world, including the media. Publishing and broadcast industries and companies have to ask themselves, what impact are bots having to their business and what is that costing content owners. Bot mitigation is one of those technologies that typically fall under the security heading of CDNs that...

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28 Sep 2018  |  North America

The Current Infrastructure Strategy to Support OTT Services is not Economically Sustainable

The Most Daunting Challenge Facing the Streaming Media Industry Currently – The Capacity Gap – Must be Urgently Addressed

There is a significant challenge facing the streaming video industry today. This problem will get more acute as time passes unless significant technological innovations can change the economics of how video is distributed. The challenge, which is the capacity gap, is that the continued improvement in the performance of streaming infrastructure is n...

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28 Sep 2018  |  North America

The Challenges with Ultra-Low Latency Delivery for Real-Time Applications

New vendors in the Market are Taking Products from the Private Networking Space and Using it to Solve Problems with the Public Internet

For the past 20 years, CDNs have dominated the content delivery space when it comes to delivering video on the Internet. Third-party CDNs focus on layers 4-7 in the OSI stack which includes things such as caching and TCP protocol optimization. For ultra-low latency applications, layers 4-7 do not help, which is why many CDNs are looking at other te...

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