Entertainment and Media
The pervasiveness of media in business is a reality today, redefining the way organizations interact and engage with customers in a way not imagined in the previous decade. Business are gaining the ability to enable cross-platform repurposing and monetization of digital content, creating an extended economy based on television, video, advertising, publishing, mobile and the Internet. Innovation in technologies and system integrator partnerships is crucial to expand growth potential globally.
Frost & Sullivan’s Digital Transformation research and consulting programs look at the advent of newer technologies and their impact on organizations, disrupting old processes and enabling a new horizon of opportunities for companies to turn around old, fragmented business segments into a transformed consumer-centric service approach. Our digital media coverage spans all products and services in the content value chain-- from content acquisition to processing, management, delivery, protection, monitoring, analytics and customer experience.
We work closely with the world’s largest media networks, publishers, agencies, service operators, as well as technology providers and start-ups to help them find their footing in this sea of change. Tailored, customized solutions provide clients with the best strategies for growth, supported by the right key data points researched to meet the client’s needs and the specific engagement. Our research spans broadly across the sector and provides deep insights into specific markets in the most significant areas of IT and the digital media industry.
07 Jun 2018  |  North America
Transitioning to the Cloud from Hardware to Software, Prepping for 4K and HDR, and the Rise of APAC will Affect Future Market Revenue
This study is an update to the global media and entertainment (M&E) video transcoders research with a base year of 2017. Video transcoders are used to convert content from a single input to a broad array of output formats, definitions, resolutions, and file or live formats. This enables video to be delivered to diverse networked and handheld device...
09 Apr 2018  |  North America
Greenfield Deployments in Asia-Pacific Offset the Slump in Mature Media Markets
The Pay TV encoders market covers all applications of video encoders related to Pay TV services. Frost & Sullivan analyzes this market in 3 segments: cable, Internet Protocol television (IPTV), and satellite. The Pay TV industry is undergoing a transformation on multiple fronts. Expansion into over-the-top (OTT) services, consolidation among custom...
30 Mar 2018  |  Global
Innovations in Architectural Coatings, Slippery Coatings, Steel Coatings, Wood Coatings, Textile Coatings, and Anti-microbial Coatings
This issue of Advanced Coating & Surface Technology TOE covers coating innovations in architectural coatings, slippery coatings, steel coatings, textile coatings, and anti-microbial coatings. These innovations can be used in a wide variety of applications, such as building and construction, medical, marine, industrial, consumer electronics, food & ...
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15 Mar 2018  |  Europe
OTT Video Service Providers Focus on Geographical Expansion and the Live Streaming of Sports and Events
The European over-the-top (OTT) video executive brief captures the key highlights of the OTT video market in Europe in Q4 2017, based on Frost & Sullivan’s industry tracker. It offers an insight into the market scenario and the growth prospects of key participants and new entrants and the impact of triple play and quad play providers in bringing ...
07 Mar 2018  |  North America
This study focuses on the cable, IPTV, and satellite video market, consumers’ perceptions of this conventional video market, as well as over-the-top video. OTT video service providers are gaining traction in a market already dominated by cable, telco, and satellite; because OTT delivers services everywhere consumers go, at any time, and more im...
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27 Feb 2018  |  North America
Media Industry Upgrades from HD to 4K/HDR and SDI to IP Will Drive Growth in a Mature Market
The media and entertainment industry has witnessed two waves of transitions that have profoundly impacted and shaped its evolution in recent decades – the shift from analog to digital and the move from SD to HD content. Both transitions were highly consequential to vendors in this space due to the billions of dollars spent globally over the trans...
22 Feb 2018  |  North America
Platform Differentiation, New Marketing Opportunities, and Innovative Technologies Still Abound in a Mature Market
Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with t...
15 Feb 2018  |  North America
In a Growing Market, Opportunities Arise from Providing Customers Their Preferred Entertainment Ecosystems at a Low Cost
Media streaming devices are connected, unmanaged devices whose primary purpose is to receive on-demand content via the Internet and display it on a television screen. Demand for media streaming devices originally derived from cord-cutters looking for convenient, cost-effective ways to access entertainment content with a lean back experience. Media ...
13 Feb 2018  |  North America
As the Competition Intensifies in the Maturing Smart TVs Space, 4K/HDR will Drive Market Growth
While the overall LCD TV market has reached a certain level of maturity and has been experiencing shipment declines in many regions, the emergence of 4K TVs is driving demand in developed markets as well as price-sensitive countries like China. Unit shipment for the global smart TVs market is expected to increase from 193.7 million in 2017 to 249.9...
09 Feb 2018  |  North America
Tablets for Enterprise Use Cases and OTT Device Utilization Will Spark a Market Turnaround
Tablets are a category of mobile devices that provide advanced capabilities on a larger (6"+) screen, but do not have traditional integrated phone functionality. Tablets run complete operating system software that provide a standardized interface and platform for application developers. Global tablet device unit shipments reached 172 million, a sli...