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19 Jan 2024  |  North America  |  Market Research
Evaluating the Perceptions and Use of Immersive Technologies and the Metaverse
Highlights from the 2023 Frost & Sullivan Global IT Decision Makers Survey
Frost & Sullivan conducts an annual survey of IT and business decision-makers regarding their views of different technologies, such as immersive services, the metaverse, the Internet of Things, artificial intelligence, and the cloud. This report leverages the information collected on Frost & Sullivan s 2023 IT Decision Makers Survey to analyze t...
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08 Jan 2024  |  North America  |  Market Research
Top 10 Growth Opportunities in Digital Content Services, 2024
The Rise of Internet Connectivity, the Natural Need for Individuals to Connect with Others, and Technology Improvements Continue to Boost Digital Content Services
The increase in global internet users, internet traffic, active social media users, and unique mobile phone users is driving digital content growth. In 2023, the industry grew in new global internet users, new active social media users, and unique mobile phone users. By the end of 2023, around two-thirds of the world s population is estimated to be...
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25 Oct 2017  |  North America  |  Market Research
OTT Services Yet to Achieve Service & Monetization Parity Across Traditional & Online Broadcasts
As consumers shift content consumption preferences, existing services highlight many shortcomings of the OTT ecosystem
Content services are most beloved when they offer delightful, consistent, cross-device OTT experiences, which are at par with conventional live linear managed experiences. While tier-1 services such as Comcast and others are coming closer to this idea in the United States, the overall problem is far from solved. Even a decade after Netflix and Hulu...
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25 Oct 2017  |  North America  |  Market Research
Analysis of Fastly’s New Approach to Load Balancing in the Cloud
Cloud Load Balancers Address the Traditional Shortcomings of Appliance-based Solutions
Load balancing in the cloud is not a novel concept. Akamai, Neustar, Dyn, and AWS have been offering DNS-based cloud load balancing for a long time. The cloud based approach has many benefits over more traditional appliance-based solutions, but there are still a number of shortcomings. Fastly’s recently released load balancer product takes an int...
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25 Oct 2017  |  North America  |  Market Research
Apple’s HEVC Adoption to Drive Hikes in Encoding Costs Requiring Cloud Hardware Acceleration
In a Fragmented Market, Content Owners Must Decide if They Need to Support Three Codecs (H.264, H.265, and VP9) Going Forward
For the last 10 years, H.264/AVC has been the dominant video codec used for streaming but with Apple adopting H.265/HEVC in iOS 11 and Google heavily supporting VP9 in Android, a change is on the horizon. Next year the Alliance for Open Media will release their AV1 codec which will again improve video compression efficiency even further. The end re...
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28 Sep 2017  |  North America  |  Market Research
Global Enterprise Video Platforms Market, Forecast to 2023
Market Consolidation and Convergence in Product Offerings are Key Themes Driving Market Progression
The enterprise video platforms market continues to grow steadily thanks to demand and investment from large, global enterprises across all industry segments looking for a better way to communicate with a younger, more dispersed workforce and also with their customers, partners, suppliers, and investors. The study offers a closer look at key drivers...
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21 Sep 2017  |  North America  |  Market Research
PacketZoom Aims to Solve TCP Slow Start by Boosting Mobile App Performance
Even if TCP Looks Inevitable, PacketZoom Claims that Outperforming TCP Is Not as Challenging as It May Currently Appear
TCP is a protocol meant for stable networks, and all too often, mobile is anything but stable, with unreliable and often bottlenecked connections that conflict with TCP methodologies such as slow starts on transfers. The problem is certainly complex, when many moving pieces are involved, especially when dealing with the last-mile. However, if the p...
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21 Sep 2017  |  North America  |  Market Research
The Impact of Apple's HEVC Announcement for the Streaming Media Industry
HEVC has Seemingly been Prioritized by the Industry as the Next Generation Codec of Choice
As CE manufacturers push the bounds on display technologies, and with 360 and VR production companies demonstrating ever more creative content, the capacity of networks will be taxed to levels much greater than seen today. For this reason, Apple's announcement at its 2017 Worldwide Developers Conference that it is supporting HEVC in High Sierra (ma...
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01 Sep 2017  |  North America  |  Strategic Forecasting
Digital Customer Centricity Depends on a Unified User Identity: Capping Installed Systems is the Surest Way to Deliver Digital Services
This report explains why transforming to a user-first business mindset is essential for CSPs to deliver an internet-like experience so essential in today’s digital services marketplace. The report looks at why a CSP’s customer management systems are grossly inadequate for meeting customer-centric business needs. It also shows how UXP Systems’...
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05 Jul 2017  |  North America  |  Market Research
Content Licensing Costs Too High for OTT Services to be Profitable
Profit and Loss of the OTT Business will become Critical for all Companies in the Space.
Given how popular OTT services are, it isn’t immediately apparent how OTT providers are actually going to make money and become profitable. For years, it was assumed that the key to the success of any OTT business was simply to get enough scale and subscribers to cover the costs of licensing and distributing content. While there are a lot of choi...
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